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update enum Type
the first element in an enum is 0, so it's not necessarily to affect values from 0 to 7.
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16
tiny_gltf.h
16
tiny_gltf.h
@ -191,14 +191,14 @@ AAssetManager *asset_manager = nullptr;
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#endif
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typedef enum {
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NULL_TYPE = 0,
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REAL_TYPE = 1,
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INT_TYPE = 2,
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BOOL_TYPE = 3,
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STRING_TYPE = 4,
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ARRAY_TYPE = 5,
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BINARY_TYPE = 6,
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OBJECT_TYPE = 7
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NULL_TYPE,
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REAL_TYPE,
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INT_TYPE,
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BOOL_TYPE,
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STRING_TYPE,
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ARRAY_TYPE,
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BINARY_TYPE,
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OBJECT_TYPE
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} Type;
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static inline int32_t GetComponentSizeInBytes(uint32_t componentType) {
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