diff --git a/README.md b/README.md index 1b0a516..cd86f97 100644 --- a/README.md +++ b/README.md @@ -46,11 +46,14 @@ v2.0.0 release(22 Aug, 2018)! * Load from memory * Custom callback handler * [x] Image load +* Extensions + * [x] Draco mesh decoding ## Examples * [glview](examples/glview) : Simple glTF geometry viewer. * [validator](examples/validator) : Simple glTF validator with JSON schema. +* [basic](examples/basic) : Basic glTF viewer with texturing support. ## Projects using TinyGLTF @@ -64,7 +67,8 @@ v2.0.0 release(22 Aug, 2018)! * [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing. * [ ] Mesh Compression/decompression(Open3DGC, etc) - * [ ] Load Draco compressed mesh + * [x] Load Draco compressed mesh + * [x] Save Draco compressed mesh * [ ] Support `extensions` and `extras` property * [ ] HDR image? * [ ] OpenEXR extension through TinyEXR. @@ -129,6 +133,7 @@ if (!ret) { * `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images. * `TINYGLTF_NO_EXTERNAL_IMAGE` : Do not try to load external image file. This option woulde be helpful if you do not want load image file during glTF parsing. * `TINYGLTF_ANDROID_LOAD_FROM_ASSETS`: Load all files from packaged app assets instead of the regular file system. **Note:** You must pass a valid asset manager from your android app to `tinygltf::asset_manager` beforehand. +* `TINYGLTF_ENABLE_DRACO`: Enable Draco compression. User must provide include path and link correspnding libraries in your project file. ### Saving gltTF 2.0 model * [ ] Buffers.