Merge pull request #7 from lukesanantonio/master

Print shaders, programs, and techniques in loader_example.cc
This commit is contained in:
Syoyo Fujita 2016-06-16 13:41:37 +09:00 committed by GitHub
commit 5bab26d37e

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@ -62,6 +62,15 @@ static std::string PrintType(int ty) {
return "**UNKNOWN**";
}
static std::string PrintShaderType(int ty) {
if (ty == TINYGLTF_SHADER_TYPE_VERTEX_SHADER) {
return "VERTEX_SHADER";
} else if (ty == TINYGLTF_SHADER_TYPE_FRAGMENT_SHADER) {
return "FRAGMENT_SHADER";
}
return "**UNKNOWN**";
}
static std::string PrintComponentType(int ty) {
if (ty == TINYGLTF_COMPONENT_TYPE_BYTE) {
return "BYTE";
@ -84,6 +93,53 @@ static std::string PrintComponentType(int ty) {
return "**UNKNOWN**";
}
static std::string PrintParameterType(int ty) {
if (ty == TINYGLTF_PARAMETER_TYPE_BYTE) {
return "BYTE";
} else if (ty == TINYGLTF_PARAMETER_TYPE_UNSIGNED_BYTE) {
return "UNSIGNED_BYTE";
} else if (ty == TINYGLTF_PARAMETER_TYPE_SHORT) {
return "SHORT";
} else if (ty == TINYGLTF_PARAMETER_TYPE_UNSIGNED_SHORT) {
return "UNSIGNED_SHORT";
} else if (ty == TINYGLTF_PARAMETER_TYPE_INT) {
return "INT";
} else if (ty == TINYGLTF_PARAMETER_TYPE_UNSIGNED_INT) {
return "UNSIGNED_INT";
} else if (ty == TINYGLTF_PARAMETER_TYPE_FLOAT) {
return "FLOAT";
} else if (ty == TINYGLTF_PARAMETER_TYPE_FLOAT_VEC2) {
return "FLOAT_VEC2";
} else if (ty == TINYGLTF_PARAMETER_TYPE_FLOAT_VEC3) {
return "FLOAT_VEC3";
} else if (ty == TINYGLTF_PARAMETER_TYPE_FLOAT_VEC4) {
return "FLOAT_VEC4";
} else if (ty == TINYGLTF_PARAMETER_TYPE_INT_VEC2) {
return "INT_VEC2";
} else if (ty == TINYGLTF_PARAMETER_TYPE_INT_VEC3) {
return "INT_VEC3";
} else if (ty == TINYGLTF_PARAMETER_TYPE_INT_VEC4) {
return "INT_VEC4";
} else if (ty == TINYGLTF_PARAMETER_TYPE_BOOL) {
return "BOOL";
} else if (ty == TINYGLTF_PARAMETER_TYPE_BOOL_VEC2) {
return "BOOL_VEC2";
} else if (ty == TINYGLTF_PARAMETER_TYPE_BOOL_VEC3) {
return "BOOL_VEC3";
} else if (ty == TINYGLTF_PARAMETER_TYPE_BOOL_VEC4) {
return "BOOL_VEC4";
} else if (ty == TINYGLTF_PARAMETER_TYPE_FLOAT_MAT2) {
return "FLOAT_MAT2";
} else if (ty == TINYGLTF_PARAMETER_TYPE_FLOAT_MAT3) {
return "FLOAT_MAT3";
} else if (ty == TINYGLTF_PARAMETER_TYPE_FLOAT_MAT4) {
return "FLOAT_MAT4";
} else if (ty == TINYGLTF_PARAMETER_TYPE_SAMPLER_2D) {
return "SAMPLER_2D";
}
return "**UNKNOWN**";
}
static std::string PrintFloatArray(const std::vector<double> &arr) {
if (arr.size() == 0) {
return "";
@ -123,6 +179,14 @@ static std::string Indent(int indent) {
return s;
}
static std::string PrintParameterValue(const tinygltf::Parameter& param) {
if (!param.number_array.empty()) {
return PrintFloatArray(param.number_array);
} else {
return param.string_value;
}
}
static void DumpNode(const tinygltf::Node &node, int indent) {
std::cout << Indent(indent) << "name : " << node.name << std::endl;
std::cout << Indent(indent) << "camera : " << node.camera << std::endl;
@ -153,6 +217,16 @@ static void DumpNode(const tinygltf::Node &node, int indent) {
<< "children : " << PrintStringArray(node.children) << std::endl;
}
static void DumpStringMap(const std::map<std::string, std::string> &map,
int indent) {
std::map<std::string, std::string>::const_iterator it(map.begin());
std::map<std::string, std::string>::const_iterator itEnd(map.end());
for (; it != itEnd; it++) {
std::cout << Indent(indent) << it->first << ": " << it->second
<< std::endl;
}
}
static void DumpPrimitive(const tinygltf::Primitive &primitive, int indent) {
std::cout << Indent(indent) << "material : " << primitive.material
<< std::endl;
@ -163,14 +237,21 @@ static void DumpPrimitive(const tinygltf::Primitive &primitive, int indent) {
std::cout << Indent(indent)
<< "attributes(items=" << primitive.attributes.size() << ")"
<< std::endl;
std::map<std::string, std::string>::const_iterator it(
primitive.attributes.begin());
std::map<std::string, std::string>::const_iterator itEnd(
primitive.attributes.end());
for (; it != itEnd; it++) {
std::cout << Indent(indent + 1) << it->first << ": " << it->second
<< std::endl;
}
DumpStringMap(primitive.attributes, indent + 1);
}
static void DumpTechniqueParameter(const tinygltf::TechniqueParameter &param,
int indent) {
std::cout << Indent(indent) << "count : " << param.count
<< std::endl;
std::cout << Indent(indent) << "node : " << param.node
<< std::endl;
std::cout << Indent(indent) << "semantic : " << param.semantic
<< std::endl;
std::cout << Indent(indent) << "type : " << PrintParameterType(param.type)
<< std::endl;
std::cout << Indent(indent) << "value : "
<< PrintParameterValue(param.value) << std::endl;
}
static void Dump(const tinygltf::Scene &scene) {
@ -304,19 +385,13 @@ static void Dump(const tinygltf::Scene &scene) {
std::cout << Indent(1) << "technique : " << it->second.technique
<< std::endl;
std::cout << Indent(1) << "values(items=" << it->second.values.size()
<< std::endl;
<< ")" << std::endl;
tinygltf::ParameterMap::const_iterator p(it->second.values.begin());
tinygltf::ParameterMap::const_iterator pEnd(it->second.values.end());
for (; p != pEnd; p++) {
if (!p->second.number_array.empty()) {
std::cout << Indent(3) << p->first
<< PrintFloatArray(p->second.number_array) << std::endl;
}
if (!p->second.string_value.empty()) {
std::cout << Indent(3) << p->first << " : " << p->second.string_value
<< std::endl;
}
std::cout << Indent(2) << p->first << ": "
<< PrintParameterValue(p->second) << std::endl;
}
}
}
@ -368,6 +443,105 @@ static void Dump(const tinygltf::Scene &scene) {
<< std::endl;
}
}
{
std::map<std::string, tinygltf::Shader>::const_iterator it(
scene.shaders.begin());
std::map<std::string, tinygltf::Shader>::const_iterator itEnd(
scene.shaders.end());
std::cout << "shaders(items=" << scene.shaders.size() << ")" << std::endl;
for (; it != itEnd; it++) {
std::cout << Indent(1) << "name (id) : " << it->first << std::endl;
std::cout << Indent(2) << "type : "
<< PrintShaderType(it->second.type) << std::endl;
std::cout << Indent(2) << "name (json) : " << it->second.name
<< std::endl;
// Indent shader source nicely.
std::string shader_source(Indent(3));
shader_source.resize(shader_source.size() + it->second.source.size());
std::vector<unsigned char>::const_iterator sourceIt(
it->second.source.begin());
std::vector<unsigned char>::const_iterator sourceItEnd(
it->second.source.end());
for (; sourceIt != sourceItEnd; ++sourceIt) {
shader_source += *sourceIt;
if (*sourceIt == '\n') {
shader_source += Indent(3);
}
}
std::cout << Indent(2) << "source :\n" << shader_source
<< std::endl;
}
}
{
std::map<std::string, tinygltf::Program>::const_iterator it(
scene.programs.begin());
std::map<std::string, tinygltf::Program>::const_iterator itEnd(
scene.programs.end());
std::cout << "programs(items=" << scene.programs.size() << ")" << std::endl;
for (; it != itEnd; it++) {
std::cout << Indent(1) << "name : " << it->first << std::endl;
std::cout << Indent(2) << "vertexShader : " << it->second.vertexShader
<< std::endl;
std::cout << Indent(2) << "fragmentShader : " << it->second.fragmentShader
<< std::endl;
std::cout << Indent(2) << "attributes : "
<< PrintStringArray(it->second.attributes) << std::endl;
std::cout << Indent(2) << "name : " << it->second.name
<< std::endl;
}
}
{
std::map<std::string, tinygltf::Technique>::const_iterator it(
scene.techniques.begin());
std::map<std::string, tinygltf::Technique>::const_iterator itEnd(
scene.techniques.end());
std::cout << "techniques(items=" << scene.techniques.size() << ")"
<< std::endl;
for (; it != itEnd; it++) {
std::cout << Indent(1) << "name (id) : " << it->first << std::endl;
std::cout << Indent(2) << "program : " << it->second.program
<< std::endl;
std::cout << Indent(2) << "name (json) : " << it->second.name
<< std::endl;
std::cout << Indent(2) << "parameters(items="
<< it->second.parameters.size() << ")" << std::endl;
std::map<std::string, tinygltf::TechniqueParameter>::const_iterator
paramIt(it->second.parameters.begin());
std::map<std::string, tinygltf::TechniqueParameter>::const_iterator
paramItEnd(it->second.parameters.end());
for(; paramIt != paramItEnd; ++paramIt) {
std::cout << Indent(3) << "name : " << paramIt->first << std::endl;
DumpTechniqueParameter(paramIt->second, 4);
}
std::cout << Indent(2)
<< "attributes(items=" << it->second.attributes.size() << ")"
<< std::endl;
DumpStringMap(it->second.attributes, 3);
std::cout << Indent(2)
<< "uniforms(items=" << it->second.uniforms.size() << ")"
<< std::endl;
DumpStringMap(it->second.uniforms, 3);
}
}
}
int main(int argc, char **argv) {