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synced 2025-09-13 05:13:14 +08:00
Fix draw length for GL_LINES.
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@ -421,7 +421,6 @@ static void SetupCurvesState(tinygltf::Scene &scene, GLuint progId) {
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size_t vtx_offset = 0;
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for (int k = 0; k < static_cast<int>(nverts_accessor.count); k++) {
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for (int n = 0; n < nverts[k] - 1; n++) {
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// std::cout << "vn[" << k << "] " << nverts[k] << std::endl;
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line_pts.push_back(vtx[3 * (vtx_offset + n) + 0]);
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line_pts.push_back(vtx[3 * (vtx_offset + n) + 1]);
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@ -450,7 +449,7 @@ static void SetupCurvesState(tinygltf::Scene &scene, GLuint progId) {
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line_pts.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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state.count = line_pts.size() / 3 / 2; // 2 = GL_LINES
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state.count = line_pts.size() / 3;
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gCurvesMesh[mesh.name] = state;
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// Material
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@ -663,14 +662,14 @@ static void DrawNode(tinygltf::Scene &scene, const tinygltf::Node &node) {
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}
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}
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std::cout << "node " << node.name << ", Meshes " << node.meshes.size() << std::endl;
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//std::cout << "node " << node.name << ", Meshes " << node.meshes.size() << std::endl;
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for (size_t i = 0; i < node.meshes.size(); i++) {
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std::map<std::string, tinygltf::Mesh>::const_iterator it =
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scene.meshes.find(node.meshes[i]);
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if (it != scene.meshes.end()) {
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std::cout << it->first << std::endl;
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//std::cout << it->first << std::endl;
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// FIXME(syoyo): Refactor.
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DrawCurves(scene, it->second);
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DrawMesh(scene, it->second);
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@ -710,7 +709,7 @@ static void DrawScene(tinygltf::Scene &scene) {
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if (node_it == scene.nodes.end()) continue;
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std::cout << "root: " << node_it->first << std::endl;
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//std::cout << "root: " << node_it->first << std::endl;
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DrawNode(scene, node_it->second);
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}
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