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Fix MSVC build: removing static keyowrd befor tinygltf::LoadImageData
This is peculiar: It looks like MSVC doesn't want to build when multiple compilation units (e.g. multiple .cc files) uses tiny_gltf and this funciton is static. The only one file that will build without error is the one that defined the `TINYGLTF_IMPLEMENTATION` macro. Removing `static` here solves the issue... Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
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12
tiny_gltf.h
12
tiny_gltf.h
@ -732,9 +732,9 @@ typedef bool (*LoadImageDataFunction)(Image *, std::string *, int, int,
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#ifndef TINYGLTF_NO_STB_IMAGE
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// Declaration of default image loader callback
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static bool LoadImageData(Image *image, std::string *err, int req_width,
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int req_height, const unsigned char *bytes, int size,
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void *);
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bool LoadImageData(Image *image, std::string *err, int req_width,
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int req_height, const unsigned char *bytes, int size,
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void *);
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#endif
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class TinyGLTF {
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@ -1197,9 +1197,9 @@ void TinyGLTF::SetImageLoader(LoadImageDataFunction func, void *user_data) {
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}
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#ifndef TINYGLTF_NO_STB_IMAGE
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static bool LoadImageData(Image *image, std::string *err, int req_width,
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int req_height, const unsigned char *bytes, int size,
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void *) {
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bool LoadImageData(Image *image, std::string *err, int req_width,
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int req_height, const unsigned char *bytes, int size,
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void *) {
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int w, h, comp;
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// if image cannot be decoded, ignore parsing and keep it by its path
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// don't break in this case
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