Add tinyktx.

Add workaround for OpenGL3 context creation in `basic` example.
This commit is contained in:
Syoyo Fujita 2019-07-03 16:41:11 +09:00
parent d6b0d0a61f
commit 6f7518255f
3 changed files with 427 additions and 366 deletions

25
LICENSE.tinyktx Normal file
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@ -0,0 +1,25 @@
BSD 2-Clause License
Copyright (c) 2019, DeanoC
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@ -7,6 +7,7 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
## Status
- v2.3.0 release(Support loading KTX image through tiny_ktx)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
- v2.1.0 release(Draco support)
- v2.0.0 release(22 Aug, 2018)!
@ -52,7 +53,8 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch.
* [x] Image load
* [x] Image save
* Extensions
* [x] Draco mesh decoding
* [x] Draco mesh decoding(`TINYGLTF_ENABLE_DRACO` required)
* [x] KTX image support(`TINYGLTF_ENABLE_KTX` required)
## Examples
@ -143,6 +145,7 @@ if (!ret) {
* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`.
* `TINYGLTF_ENABLE_KTX` : Enable loading KTX images( https://www.khronos.org/opengles/sdk/tools/KTX/ ) using `tiny_ktx.h`. Supported MIME is `image/ktx` ( https://github.com/KhronosGroup/glTF/issues/835 ). See `models/Cube-KTX` for details. Application also defined `TINYKTX_IMPLEMENTATION` in **one** .cc file.
### Saving gltTF 2.0 model
@ -186,3 +189,4 @@ $ ./tester_noexcept
* json.hpp : Licensed under the MIT License <http://opensource.org/licenses/MIT>. Copyright (c) 2013-2017 Niels Lohmann <http://nlohmann.me>.
* stb_image : Public domain.
* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
* tiny_ktx : Copyright (c) 2019, DeanoC. Licensed under 2 clause BSD license.

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@ -1,4 +1,4 @@
#include <fstream>
#include <fstream>
#include <iostream>
#include <GL/glew.h>
@ -8,14 +8,31 @@
#include "shaders.h"
#include "window.h"
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Weverything"
#endif
// Inlude tinyktx.h before tiny_gltf.h
#define TINYKTX_IMPLEMENTATION
#include "../../tinyktx.h"
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define TINYGLTF_NOEXCEPTION
#define JSON_NOEXCEPTION
#define TINYGLTF_ENABLE_KTX
#define TINYGLTF_NO_INCLUDE_TINY_KTX
#include "../../tiny_gltf.h"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
//#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
#define BUFFER_OFFSET(i) \
(reinterpret_cast<void *>(i)) // TODO(syoyo): Is this right way?
bool loadModel(tinygltf::Model &model, const char *filename) {
tinygltf::TinyGLTF loader;
@ -51,8 +68,8 @@ std::map<int, GLuint> bindMesh(std::map<int, GLuint> vbos,
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
... drawArrays function should be used with a count equal to
the count property of any of the accessors referenced by the
attributes property (they are all equal for a given
primitive).
attributes property (they are all equal for a
given primitive).
*/
}
@ -325,14 +342,20 @@ int main(int argc, char **argv) {
if (!glfwInit()) return -1;
// Force create OpenGL 3.3
// NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work.
// NOTE(syoyo): For some reason, Linux + NVIDIA driver + apt-installed
// glew(1.13) cannot initialize some ARB functions when CONTEXT_VERSION are
// explicitly given. Proably we need to compile app with recent glfw and
// glew(or use glad) package
#if !defined(__linux__)
// Try to create OpenGL 3.3 context on Windows and macOS
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
Window window = Window(800, 600, "TinyGLTF basic example");
@ -343,10 +366,19 @@ int main(int argc, char **argv) {
glewExperimental = GL_TRUE;
#endif
glewInit();
if (glewInit() != GLEW_OK) {
std::cerr << "Failed to initialie glew." << std::endl;
return EXIT_FAILURE;
}
std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION)
<< std::endl;
if (!GLEW_ARB_vertex_array_object) {
std::cerr << "GLEW_ARB_vertex_array_object was not available." << std::endl;
return EXIT_FAILURE;
}
if (!GLEW_VERSION_3_3) {
std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl;
return EXIT_FAILURE;