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add win32 includes
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50ada7ff11
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@ -12,12 +12,22 @@
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#define GLFW_INCLUDE_GLU
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#include <GLFW/glfw3.h>
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#ifdef _WIN32
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#include "../common/trackball.h"
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#else
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#include "trackball.h"
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#endif
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#define TINYGLTF_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#ifdef _WIN32
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#include "../../tiny_gltf.h"
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#else
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#include "tiny_gltf.h"
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#endif
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#define BUFFER_OFFSET(i) ((char *)NULL + (i))
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@ -736,9 +746,9 @@ int main(int argc, char **argv) {
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std::string warn;
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#ifdef _WIN32
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#ifdef _DEBUG
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#ifdef _DEBUG
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std::string input_filename(argv[1] ? argv[1] : "../../../models/Cube/Cube.gltf");
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#endif
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#endif
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#else
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std::string input_filename(argv[1] ? argv[1] : "../../models/Cube/Cube.gltf");
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#endif
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@ -807,10 +817,10 @@ int main(int argc, char **argv) {
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GLuint vertId = 0, fragId = 0, progId = 0;
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#ifdef _WIN32
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#ifdef _DEBUG
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#ifdef _DEBUG
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const char *shader_frag_filename = "../shader.frag";
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const char *shader_vert_filename = "../shader.vert";
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#endif
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#endif
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#else
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const char *shader_frag_filename = "shader.frag";
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const char *shader_vert_filename = "shader.vert";
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