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Initialize light
and emitter
members. Fixes #431
Include `light` and `emitter` comparison in Node::operator==()
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14
tiny_gltf.h
14
tiny_gltf.h
@ -1039,19 +1039,19 @@ struct Mesh {
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class Node {
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public:
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Node() : camera(-1), skin(-1), mesh(-1) {}
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Node() : camera(-1), skin(-1), mesh(-1), light(-1), emitter(-1) {}
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DEFAULT_METHODS(Node)
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bool operator==(const Node &) const;
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int camera; // the index of the camera referenced by this node
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int camera{-1}; // the index of the camera referenced by this node
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std::string name;
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int skin;
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int mesh;
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int light; // light source index (KHR_lights_punctual)
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int emitter; // audio emitter index (KHR_audio)
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int skin{-1};
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int mesh{-1};
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int light{-1}; // light source index (KHR_lights_punctual)
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int emitter{-1}; // audio emitter index (KHR_audio)
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std::vector<int> children;
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std::vector<double> rotation; // length must be 0 or 4
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std::vector<double> scale; // length must be 0 or 3
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@ -2089,6 +2089,8 @@ bool Node::operator==(const Node &other) const {
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return this->camera == other.camera && this->children == other.children &&
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this->extensions == other.extensions && this->extras == other.extras &&
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Equals(this->matrix, other.matrix) && this->mesh == other.mesh &&
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(this->light == other.light) &&
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(this->emitter == other.emitter) &&
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this->name == other.name && Equals(this->rotation, other.rotation) &&
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Equals(this->scale, other.scale) && this->skin == other.skin &&
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Equals(this->translation, other.translation) &&
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