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Now load index buffer
Added some template infrastructure to read arrays where type is defined by a value. Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
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@ -1,9 +1,9 @@
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#include "gltf-loader.h"
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#include <iostream>
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#include <memory> // c++11
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#define TINYGLTF_IMPLEMENTATION
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#include "tiny_gltf.h"
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#include <tiny_gltf.h>
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namespace example {
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@ -13,6 +13,56 @@ static std::string GetFilePathExtension(const std::string &FileName) {
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return "";
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}
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template <typename T>
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struct arrayAdapter {
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unsigned char *dataPtr;
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const size_t elemCount;
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const size_t stride;
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arrayAdapter(unsigned char *ptr, size_t count, size_t byte_stride = 1)
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: dataPtr(ptr), elemCount(count), stride(byte_stride) {}
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T operator[](size_t pos) {
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if (pos >= elemCount)
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throw std::out_of_range(
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"Tried to access beyond the last element of an array adapter");
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return *(reinterpret_cast<T *>(dataPtr + pos * stride));
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}
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};
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struct intArrayBase {
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virtual int operator[](size_t) = 0;
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virtual size_t size() const = 0;
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};
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struct floatArrayBase {
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virtual float operator[](size_t) = 0;
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virtual size_t size() const = 0;
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};
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template <class T>
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struct intArray : public intArrayBase {
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arrayAdapter<T> adapter;
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intArray(const arrayAdapter<T> &a) : adapter(a) {}
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int operator[](size_t position) override {
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return static_cast<int>(adapter[position]);
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}
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size_t size() const override { return adapter.elemCount; }
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};
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template <class T>
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struct floatArray : public floatArrayBase {
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arrayAdapter<T> adapter;
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floatArray(const arrayAdapter<T> &a) : adapter(a) {}
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float operator[](size_t position) override {
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return static_cast<float>(adapter[position]);
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}
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size_t size() const override { return adapter.elemCount; }
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};
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///
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/// Loads glTF 2.0 mesh
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///
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@ -46,8 +96,6 @@ bool LoadGLTF(const std::string &filename, float scale,
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return false;
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}
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std::cerr << "LoadGLTF() function is not yet implemented!" << std::endl;
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std::cout << "loaded glTF file has:\n"
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<< model.accessors.size() << " accessors\n"
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<< model.animations.size() << " animations\n"
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@ -67,11 +115,84 @@ bool LoadGLTF(const std::string &filename, float scale,
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for (const auto &gltfMesh : model.meshes) {
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std::cout << "Current mesh has " << gltfMesh.primitives.size()
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<< " primitives:\n";
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Mesh<float> loadedMesh(sizeof(float) * 3);
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loadedMesh.name = gltfMesh.name;
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for (const auto &meshPrimitive : gltfMesh.primitives) {
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// get access to the indices
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std::unique_ptr<intArrayBase> indicesArray = nullptr;
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auto &indicesAccessor = model.accessors[meshPrimitive.indices];
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auto &bufferView = model.bufferViews[indicesAccessor.bufferView];
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auto &buffer = model.buffers[bufferView.buffer];
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unsigned char *dataAddress = buffer.data.data() + bufferView.byteOffset +
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indicesAccessor.byteOffset;
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const auto byteStride = indicesAccessor.ByteStride(bufferView);
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const auto count = indicesAccessor.count;
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switch (indicesAccessor.componentType) {
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case TINYGLTF_COMPONENT_TYPE_BYTE:
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indicesArray = std::unique_ptr<intArray<char> >(new intArray<char>(
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arrayAdapter<char>(dataAddress, count, byteStride)));
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break;
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case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
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indicesArray = std::unique_ptr<intArray<unsigned char> >(
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new intArray<unsigned char>(
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arrayAdapter<unsigned char>(dataAddress, count, byteStride)));
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break;
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case TINYGLTF_COMPONENT_TYPE_SHORT:
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indicesArray = std::unique_ptr<intArray<short> >(new intArray<short>(
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arrayAdapter<short>(dataAddress, count, byteStride)));
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break;
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case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
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indicesArray = std::unique_ptr<intArray<unsigned short> >(
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new intArray<unsigned short>(arrayAdapter<unsigned short>(
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dataAddress, count, byteStride)));
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break;
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case TINYGLTF_COMPONENT_TYPE_INT:
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indicesArray = std::unique_ptr<intArray<int> >(new intArray<int>(
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arrayAdapter<int>(dataAddress, count, byteStride)));
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break;
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case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
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indicesArray = std::unique_ptr<intArray<unsigned int> >(
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new intArray<unsigned int>(
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arrayAdapter<unsigned int>(dataAddress, count, byteStride)));
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break;
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default:
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break;
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}
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if (indicesArray)
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for (size_t i(0); i < indicesArray->size(); ++i) {
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std::cout << (*indicesArray)[i] << " ";
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}
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std::cout << '\n';
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switch (meshPrimitive.mode) {
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case TINYGLTF_MODE_TRIANGLES: // this is the simpliest case to handle
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{
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std::cout << "Will load a plain old list of trianges\n";
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break;
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for (const auto &attribute : meshPrimitive.attributes) {
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if (attribute.first == "POSITION") {
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std::cout << "found position attribute\n";
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const auto posAccessor = model.accessors[attribute.second];
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}
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if (attribute.first == "NORMAL") {
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std::cout << "found normal attribute\n";
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}
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}
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}
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break;
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// Other trigangle based modes
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case TINYGLTF_MODE_TRIANGLE_FAN:
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@ -89,7 +210,7 @@ bool LoadGLTF(const std::string &filename, float scale,
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}
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}
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std::cerr << "LoadGLTF() function is not yet implemented!" << std::endl;
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return false;
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}
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} // namespace example
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} // namespace example
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