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Fix build.
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@ -785,7 +785,7 @@ static void ConstructNodeMatrix(const tinygltf::Node &node, example::mat4 *xform
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//
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// Hierarchically evalute skining matrix
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//
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static void ApplySkinningToMesh(const tinygltf::model &model, const tinygltf::Node &node, example::mat4 &parent_xform, std::vector<SkinnedMesh> *skinned_meshes) {
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static void ApplySkinningToMesh(const tinygltf::Model &model, const tinygltf::Node &node, example::mat4 &parent_xform, std::vector<SkinnedMesh> *skinned_meshes) {
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example::mat4 xform = parent_xform;
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if (node.mesh) {
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@ -794,7 +794,7 @@ static void ApplySkinningToMesh(const tinygltf::model &model, const tinygltf::No
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}
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for (auto &child : node.children) {
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ApplySkinningToMesh(model.nodes[child], xform, skinned_meshes);
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ApplySkinningToMesh(model, model.nodes[child], xform, skinned_meshes);
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}
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}
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