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Add Paramter::TextureStrength(). Precise default values.
The default values on these methods as been set to what is described [here](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0?ts=4#normaltextureinfo) and [here](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0?ts=4#occlusiontextureinfo). This is to keep consistent with the API behavior from #144
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tiny_gltf.h
16
tiny_gltf.h
@ -390,6 +390,7 @@ struct Parameter {
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if (it != std::end(json_double_value)) {
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return int(it->second);
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}
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// As per the spec, if texCoord is ommited, this parameter is 0
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return 0;
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}
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@ -401,7 +402,20 @@ struct Parameter {
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if (it != std::end(json_double_value)) {
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return it->second;
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}
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return -1;
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// As per the spec, if scale is ommited, this paramter is 1
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return 1;
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}
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/// Return the strength of a texture if this Parameter is a an occlusion map.
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/// Returned value is only valid if the parameter represent an occlusion map
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/// from a material
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double TextureStrength() const {
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const auto it = json_double_value.find("strength");
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if (it != std::end(json_double_value)) {
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return it->second;
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}
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// As per the spec, if strenghth is ommited, this parameter is 1
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return 1;
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}
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/// Material factor, like the roughness or metalness of a material
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