Added basic texture dumper

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
This commit is contained in:
Arthur Brainville (Ybalrid) 2018-03-19 17:11:53 +01:00
parent ea2b1c5e5d
commit 8d8840f809
No known key found for this signature in database
GPG Key ID: BC05C4812A06BCF3
6 changed files with 1981 additions and 11 deletions

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@ -3,9 +3,7 @@ project (gltfutil)
set(CMAKE_CXX_STANDARD 11)
include_directories(
../../
)
include_directories(../../)
file(GLOB gltfutil_sources *.cc *.h)
add_executable(gltfutil ${gltfutil_sources})

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@ -1,9 +1,45 @@
#include <algorithm>
#include <array>
#include <fstream>
#include <iostream>
#include <string>
namespace gltfutil {
enum class ui_mode { cli, interactive };
enum class ui_mode { cli, interactive };
enum class cli_action { not_set, help, dump };
enum class FileType { Ascii, Binary, Unknown };
/// Probe inside the file, or check the extension to determine if we have to
/// load a text file, or a binary file
FileType detectType(const std::string& path) {
// Quickly open the file as binary and chekc if there's the gltf binary magic
// number
{
auto probe = std::ifstream(path, std::ios_base::binary);
if (!probe) throw std::runtime_error("Could not open " + path);
std::array<char, 5> buffer;
for (size_t i{0}; i < 4; ++i) probe >> buffer[i];
buffer[4] = 0;
if (std::string("glTF") == std::string(buffer.data())) {
std::cout
<< "Detected binary file thanks to the magic number at the start!\n";
return FileType::Binary;
}
}
// If we don't have any better, check the file extension.
auto extension = path.substr(path.find_last_of('.') + 1);
std::transform(std::begin(extension), std::end(extension),
std::begin(extension),
[](char c) { return char(::tolower(int(c))); });
if (extension == "gltf") return FileType::Ascii;
if (extension == "glb") return FileType::Binary;
return FileType::Unknown;
}
struct configuration {
std::string input_path, output_dir;
@ -12,7 +48,8 @@ struct configuration {
bool has_output_dir;
bool is_valid() {
// TODO impl check
return false;
return true;
}
};
} // namespace gltfutil

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@ -2,6 +2,14 @@
#include <string>
#include "gltfuilconfig.h"
#include "texture_dumper.h"
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#include <tiny_gltf.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"
namespace gltfutil {
int usage() {
@ -31,18 +39,44 @@ int parse_args(int argc, char** argv) {
config.mode = ui_mode::cli;
config.action = cli_action::help;
case 'd':
// TODO impl
config.mode = ui_mode::cli;
config.action = cli_action::dump;
break;
case 'i':
config.mode = ui_mode::interactive;
break;
case 'o':
// TODO impl
break;
default:
return arg_error();
}
else {
// set the input path
config.input_path = argv[i];
}
}
if (config.is_valid()) {
tinygltf::TinyGLTF loader;
tinygltf::Model model;
std::string error;
bool state;
switch (detectType(config.input_path)) {
case FileType::Ascii:
state = loader.LoadASCIIFromFile(&model, &error, config.input_path);
break;
case FileType::Binary:
state = loader.LoadBinaryFromFile(&model, &error, config.input_path);
break;
case FileType::Unknown:
default:
return arg_error();
break;
}
std::cerr << "state is " << state << '\n';
if (config.mode == ui_mode::interactive) {
// interactive usage now;
// TODO impl
@ -50,9 +84,13 @@ int parse_args(int argc, char** argv) {
switch (config.action) {
case cli_action::help:
return usage();
case cli_action::dump:
// TODO impl
break;
case cli_action::dump: {
texture_dumper dumper(model);
if (config.output_dir.empty())
dumper.dump_to_folder();
else
dumper.dump_to_folder(config.output_dir);
} break;
default:
return arg_error();
}

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@ -0,0 +1,47 @@
#include <iostream>
#include "stb_image_write.h"
#include "texture_dumper.h"
using namespace gltfutil;
using namespace tinygltf;
using std::cout;
texture_dumper::texture_dumper(const Model& input)
: model(input), configured_format(texture_output_format::png) {
cout << "Texture dumper\n";
}
void texture_dumper::dump_to_folder(const std::string& path) {
cout << "dumping to folder " << path << '\n';
cout << "model file has " << model.textures.size() << " textures.\n";
size_t index;
for (const auto& texture : model.textures) {
index++;
const auto& image = model.images[texture.source];
cout << "image name is: \"" << image.name << "\"\n";
cout << "image size is: " << image.width << 'x' << image.height << '\n';
cout << "pixel channel count :" << image.component << '\n';
std::string name = image.name.empty() ? std::to_string(index) : image.name;
switch (configured_format) {
case texture_output_format::png:
name = path + "/" + name + ".png";
std::cout << "Image will be written to " << name << '\n';
stbi_write_png(name.c_str(), image.width, image.height, image.component,
image.image.data(), 0);
break;
case texture_output_format::bmp:
std::cout << "Image will be written to " << name << '\n';
name = path + "/" + name + ".bmp";
stbi_write_bmp(name.c_str(), image.width, image.height, image.component,
image.image.data());
break;
case texture_output_format::tga:
std::cout << "Image will be written to " << name << '\n';
name = path + "/" + name + ".tga";
stbi_write_tga(name.c_str(), image.width, image.height, image.component,
image.image.data());
break;
}
}
}

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@ -0,0 +1,20 @@
#pragma once
#include <string>
#include <tiny_gltf.h>
namespace gltfutil {
class texture_dumper {
public:
enum class texture_output_format { png, bmp, tga };
private:
const tinygltf::Model& model;
texture_output_format configured_format;
public:
texture_dumper(const tinygltf::Model& inputModel);
void dump_to_folder(const std::string& path = "./");
};
} // namespace gltfutil