diff --git a/README.md b/README.md index 6c193ec..3c3b7ac 100644 --- a/README.md +++ b/README.md @@ -3,11 +3,12 @@ `TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library. `TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler. +(Also, you can use RadpidJSON as an JSON backend) If you are looking for old, C++03 version, please use `devel-picojson` branch(but not maintained anymore). ## Status -Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature addition planned. +Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature additions planned. - v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance) - v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class) @@ -94,6 +95,7 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number * [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications. * [TDME2](https://github.com/andreasdr/tdme2) - TDME2 - ThreeDeeMiniEngine2 is a lightweight 3D engine including tools suited for 3D game development using C++11 * [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and proessional development of its developer +* [Open3D](http://www.open3d.org/) - A Modern Library for 3D Data Processing * Your projects here! (Please send PR) ## TODOs