mirror of
https://git.mirrors.martin98.com/https://github.com/syoyo/tinygltf.git
synced 2025-08-10 05:49:00 +08:00
Initial commit.
This commit is contained in:
commit
a4d26881cb
7
.clang-format
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7
.clang-format
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@ -0,0 +1,7 @@
|
||||
---
|
||||
BasedOnStyle: LLVM
|
||||
IndentWidth: 2
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||||
TabWidth: 2
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||||
UseTab: Never
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||||
BreakBeforeBraces: Attach
|
||||
Standard: Cpp03
|
5
Makefile
Normal file
5
Makefile
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@ -0,0 +1,5 @@
|
||||
all:
|
||||
clang++ -Wall -Werror -g -O0 -o loader_test test.cc && ./loader_test face3d.gltf
|
||||
|
||||
beautify:
|
||||
~/local/clang+llvm-3.6.0-x86_64-apple-darwin/bin/clang-format -i tiny_gltf_loader.h
|
78
README.md
Normal file
78
README.md
Normal file
@ -0,0 +1,78 @@
|
||||
# Tiny glTF loader, header only C++ glTF parsing library.
|
||||
|
||||
`TinyGLTFLoader` is a header only C++ glTF https://github.com/KhronosGroup/glTF parsing library
|
||||
|
||||

|
||||
|
||||
## Features
|
||||
|
||||
* Portable C++. C++-98 with STL dependency only.
|
||||
* Moderate parsing time and memory consumption.
|
||||
* glTF specification v1.0.0
|
||||
* Buffers
|
||||
* [x] Parse BASE64 encoded embedded buffer fata(DataURI).
|
||||
* [x] Load `.bin` file.
|
||||
* Image(Using stb_image)
|
||||
* [x] Parse BASE64 encoded embedded image fata(DataURI).
|
||||
* [x] Load external image file.
|
||||
* [x] PNG(8bit only)
|
||||
* [x] JPEG(8bit only)
|
||||
* [x] BMP
|
||||
* [x] GIF
|
||||
|
||||
## Limitation
|
||||
|
||||
Currently, TinyGLTFLoader only loads nodes and geometry(mesh/buffer) data.
|
||||
|
||||
## Examples
|
||||
|
||||
* [glview](examples/glview) : Simple glTF geometry viewer.
|
||||
|
||||
## TODOs
|
||||
|
||||
* [ ] Support multiple scenes in `.gltf`
|
||||
* [ ] Parse `animation`, `program`, `sampler`, `shader`, `technique`, `texture`
|
||||
* [ ] Compression/decompression(Open3DGC, etc)
|
||||
* [ ] Support `extensions` and `extras` property
|
||||
* [ ] Load `.gltf` from memory.
|
||||
* [ ] HDR image
|
||||
* [ ] Binary glTF.
|
||||
|
||||
## License
|
||||
|
||||
TinyGLTFLoader is licensed under 2-clause BSD.
|
||||
|
||||
TinyGLTFLoader uses the following third party libraries.
|
||||
|
||||
* picojson.h : Copyright 2009-2010 Cybozu Labs, Inc. Copyright 2011-2014 Kazuho Oku
|
||||
* base64 : Copyright (C) 2004-2008 René Nyffenegger
|
||||
* stb_image.h : v2.08 - public domain image loader - http://nothings.org/stb_image.h
|
||||
|
||||
|
||||
## Build and example
|
||||
|
||||
Copy `stb_image.h`, picojson.h` and `tiny_gltf_loader.h` to your project.
|
||||
|
||||
```
|
||||
// Define these only in *one* .cc file.
|
||||
#define TINYGLTF_LOADER_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "tiny_gltf_loader.h"
|
||||
|
||||
using namespace tinygltf;
|
||||
|
||||
Scene scene;
|
||||
TinyGLTFLoader loader;
|
||||
std::string err;
|
||||
|
||||
bool ret = loader.LoadFromFile(scene, err, argv[1]);
|
||||
if (!err.empty()) {
|
||||
printf("Err: %s\n", err.c_str());
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
printf("Failed to parse glTF\n");
|
||||
return -1;
|
||||
}
|
||||
```
|
||||
|
23
examples/glview/README.md
Normal file
23
examples/glview/README.md
Normal file
@ -0,0 +1,23 @@
|
||||
Simple OpenGL viewer for glTF geometry.
|
||||
|
||||
## Requirements
|
||||
|
||||
* premake4 : Requires recent `premake4` for macosx and linux, `premake5` for windows.
|
||||
* GLEW
|
||||
* glfw3
|
||||
|
||||
### MacOSX and Linux
|
||||
|
||||
> premake4 gmake
|
||||
$ make
|
||||
|
||||
### Windows(not tested)
|
||||
|
||||
> premake5.exe vs2013
|
||||
Open .sln in Visual Studio 2013
|
||||
|
||||
## TODO
|
||||
|
||||
* [ ] Texture
|
||||
* [ ] Shader
|
||||
* [ ] Animation
|
460
examples/glview/glview.cc
Normal file
460
examples/glview/glview.cc
Normal file
@ -0,0 +1,460 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <limits>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <OpenGL/glu.h>
|
||||
#else
|
||||
#include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "trackball.h"
|
||||
|
||||
#define TINYGLTF_LOADER_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "tiny_gltf_loader.h"
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
#define CAM_Z (3.0f)
|
||||
int width = 768;
|
||||
int height = 768;
|
||||
|
||||
double prevMouseX, prevMouseY;
|
||||
bool mouseLeftPressed;
|
||||
bool mouseMiddlePressed;
|
||||
bool mouseRightPressed;
|
||||
float curr_quat[4];
|
||||
float prev_quat[4];
|
||||
float eye[3], lookat[3], up[3];
|
||||
|
||||
GLFWwindow* window;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLuint vb;
|
||||
} GLBufferState;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
std::map<std::string, GLint> attribs;
|
||||
} GLProgramState;
|
||||
|
||||
std::map<std::string, GLBufferState> gBufferState;
|
||||
GLProgramState gGLProgramState;
|
||||
|
||||
void CheckErrors(std::string desc) {
|
||||
GLenum e = glGetError();
|
||||
if (e != GL_NO_ERROR) {
|
||||
fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
|
||||
exit(20);
|
||||
}
|
||||
}
|
||||
|
||||
bool LoadShader(GLenum shaderType, // GL_VERTEX_SHADER or GL_FRAGMENT_SHADER(or
|
||||
// maybe GL_COMPUTE_SHADER)
|
||||
GLuint &shader, const char *shaderSourceFilename) {
|
||||
GLint val = 0;
|
||||
|
||||
// free old shader/program
|
||||
if (shader != 0) {
|
||||
glDeleteShader(shader);
|
||||
}
|
||||
|
||||
std::vector<GLchar> srcbuf;
|
||||
FILE *fp = fopen(shaderSourceFilename, "rb");
|
||||
if (!fp) {
|
||||
fprintf(stderr, "failed to load shader: %s\n", shaderSourceFilename);
|
||||
return false;
|
||||
}
|
||||
fseek(fp, 0, SEEK_END);
|
||||
size_t len = ftell(fp);
|
||||
rewind(fp);
|
||||
srcbuf.resize(len + 1);
|
||||
len = fread(&srcbuf.at(0), 1, len, fp);
|
||||
srcbuf[len] = 0;
|
||||
fclose(fp);
|
||||
|
||||
const GLchar* srcs[1];
|
||||
srcs[0] = &srcbuf.at(0);
|
||||
|
||||
shader = glCreateShader(shaderType);
|
||||
glShaderSource(shader, 1, srcs, NULL);
|
||||
glCompileShader(shader);
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &val);
|
||||
if (val != GL_TRUE) {
|
||||
char log[4096];
|
||||
GLsizei msglen;
|
||||
glGetShaderInfoLog(shader, 4096, &msglen, log);
|
||||
printf("%s\n", log);
|
||||
// assert(val == GL_TRUE && "failed to compile shader");
|
||||
printf("ERR: Failed to load or compile shader [ %s ]\n",
|
||||
shaderSourceFilename);
|
||||
return false;
|
||||
}
|
||||
|
||||
printf("Load shader [ %s ] OK\n", shaderSourceFilename);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LinkShader(GLuint &prog, GLuint &vertShader, GLuint &fragShader) {
|
||||
GLint val = 0;
|
||||
|
||||
if (prog != 0) {
|
||||
glDeleteProgram(prog);
|
||||
}
|
||||
|
||||
prog = glCreateProgram();
|
||||
|
||||
glAttachShader(prog, vertShader);
|
||||
glAttachShader(prog, fragShader);
|
||||
glLinkProgram(prog);
|
||||
|
||||
glGetProgramiv(prog, GL_LINK_STATUS, &val);
|
||||
assert(val == GL_TRUE && "failed to link shader");
|
||||
|
||||
printf("Link shader OK\n");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void reshapeFunc(GLFWwindow* window, int w, int h)
|
||||
{
|
||||
glViewport(0, 0, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0, (float)w / (float)h, 0.1f, 1000.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
void keyboardFunc(GLFWwindow *window, int key, int scancode, int action, int mods) {
|
||||
if(action == GLFW_PRESS || action == GLFW_REPEAT){
|
||||
// Close window
|
||||
if(key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
void clickFunc(GLFWwindow* window, int button, int action, int mods){
|
||||
double x, y;
|
||||
glfwGetCursorPos(window,&x, &y);
|
||||
|
||||
if(button == GLFW_MOUSE_BUTTON_LEFT){
|
||||
mouseLeftPressed = true;
|
||||
if(action == GLFW_PRESS){
|
||||
int id = -1;
|
||||
//int id = ui.Proc(x, y);
|
||||
if (id < 0) { // outside of UI
|
||||
trackball(prev_quat, 0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
} else if(action == GLFW_RELEASE){
|
||||
mouseLeftPressed = false;
|
||||
}
|
||||
}
|
||||
if(button == GLFW_MOUSE_BUTTON_RIGHT){
|
||||
if(action == GLFW_PRESS){
|
||||
mouseRightPressed = true;
|
||||
} else if(action == GLFW_RELEASE){
|
||||
mouseRightPressed = false;
|
||||
}
|
||||
}
|
||||
if(button == GLFW_MOUSE_BUTTON_MIDDLE){
|
||||
if(action == GLFW_PRESS){
|
||||
mouseMiddlePressed = true;
|
||||
} else if(action == GLFW_RELEASE){
|
||||
mouseMiddlePressed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y){
|
||||
float rotScale = 1.0f;
|
||||
float transScale = 2.0f;
|
||||
|
||||
if(mouseLeftPressed){
|
||||
trackball(prev_quat,
|
||||
rotScale * (2.0f * prevMouseX - width) / (float)width,
|
||||
rotScale * (height - 2.0f * prevMouseY) / (float)height,
|
||||
rotScale * (2.0f * mouse_x - width) / (float)width,
|
||||
rotScale * (height - 2.0f * mouse_y) / (float)height);
|
||||
|
||||
add_quats(prev_quat, curr_quat, curr_quat);
|
||||
} else if (mouseMiddlePressed) {
|
||||
eye[0] += -transScale * (mouse_x - prevMouseX) / (float)width;
|
||||
lookat[0] += -transScale * (mouse_x - prevMouseX) / (float)width;
|
||||
eye[1] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
} else if (mouseRightPressed) {
|
||||
eye[2] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height;
|
||||
}
|
||||
|
||||
// Update mouse point
|
||||
prevMouseX = mouse_x;
|
||||
prevMouseY = mouse_y;
|
||||
}
|
||||
|
||||
static void SetupGLState(Scene& scene, GLuint progId)
|
||||
{
|
||||
std::map<std::string, BufferView>::const_iterator it(scene.bufferViews.begin());
|
||||
std::map<std::string, BufferView>::const_iterator itEnd(scene.bufferViews.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
const BufferView& bufferView = it->second;
|
||||
if (bufferView.target == 0) {
|
||||
continue; // Unsupported bufferView.
|
||||
}
|
||||
|
||||
const Buffer& buffer = scene.buffers[bufferView.buffer];
|
||||
GLBufferState state;
|
||||
glGenBuffers(1, &state.vb);
|
||||
glBindBuffer(bufferView.target, state.vb);
|
||||
glBufferData(bufferView.target, bufferView.byteLength, &buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
|
||||
glBindBuffer(bufferView.target, 0);
|
||||
|
||||
gBufferState[it->first] = state;
|
||||
}
|
||||
|
||||
glUseProgram(progId);
|
||||
GLint vtloc = glGetAttribLocation(progId, "in_vertex");
|
||||
GLint nrmloc = glGetAttribLocation(progId, "in_normal");
|
||||
gGLProgramState.attribs["POSITION"] = vtloc;
|
||||
gGLProgramState.attribs["NORMAL"] = nrmloc;
|
||||
|
||||
};
|
||||
|
||||
void DrawMesh(Scene& scene, const Mesh& mesh)
|
||||
{
|
||||
for (size_t i = 0; i < mesh.primitives.size(); i++) {
|
||||
const Primitive& primitive = mesh.primitives[i];
|
||||
|
||||
if (primitive.indices.empty()) return;
|
||||
|
||||
std::map<std::string, std::string>::const_iterator it(primitive.attributes.begin());
|
||||
std::map<std::string, std::string>::const_iterator itEnd(primitive.attributes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
const Accessor& accessor = scene.accessors[it->second];
|
||||
glBindBuffer(GL_ARRAY_BUFFER, gBufferState[accessor.bufferView].vb);
|
||||
CheckErrors("bind buffer");
|
||||
int count = 1;
|
||||
if (accessor.type == TINYGLTF_TYPE_SCALAR) {
|
||||
count = 1;
|
||||
} else if (accessor.type == TINYGLTF_TYPE_VEC2) {
|
||||
count = 2;
|
||||
} else if (accessor.type == TINYGLTF_TYPE_VEC3) {
|
||||
count = 3;
|
||||
} else if (accessor.type == TINYGLTF_TYPE_VEC4) {
|
||||
count = 4;
|
||||
}
|
||||
// it->first would be "POSITION", "NORMAL", ...
|
||||
if ( (it->first.compare("POSITION") == 0) ||
|
||||
(it->first.compare("NORMAL") == 0)) {
|
||||
glVertexAttribPointer(gGLProgramState.attribs[it->first], count, accessor.componentType, GL_FALSE, accessor.byteStride, BUFFER_OFFSET(accessor.byteOffset));
|
||||
CheckErrors("vertex attrib pointer");
|
||||
glEnableVertexAttribArray(gGLProgramState.attribs[it->first]);
|
||||
CheckErrors("enable vertex attrib array");
|
||||
}
|
||||
}
|
||||
|
||||
const Accessor& indexAccessor = scene.accessors[primitive.indices];
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gBufferState[indexAccessor.bufferView].vb);
|
||||
CheckErrors("bind buffer");
|
||||
int mode = -1;
|
||||
if (primitive.mode == TINYGLTF_MODE_TRIANGLES) {
|
||||
mode = GL_TRIANGLES;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_TRIANGLE_STRIP) {
|
||||
mode = GL_TRIANGLE_STRIP;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_TRIANGLE_FAN) {
|
||||
mode = GL_TRIANGLE_FAN;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_POINTS) {
|
||||
mode = GL_POINTS;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_LINE) {
|
||||
mode = GL_LINES;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_LINE_LOOP) {
|
||||
mode = GL_LINE_LOOP;
|
||||
};
|
||||
glDrawElements(mode, indexAccessor.count, indexAccessor.componentType, BUFFER_OFFSET(indexAccessor.byteOffset));
|
||||
CheckErrors("draw elements");
|
||||
|
||||
{
|
||||
std::map<std::string, std::string>::const_iterator it(primitive.attributes.begin());
|
||||
std::map<std::string, std::string>::const_iterator itEnd(primitive.attributes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
if ( (it->first.compare("POSITION") == 0) ||
|
||||
(it->first.compare("NORMAL") == 0)) {
|
||||
glDisableVertexAttribArray(gGLProgramState.attribs[it->first]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DrawScene(Scene& scene)
|
||||
{
|
||||
std::map<std::string, Mesh>::const_iterator it(scene.meshes.begin());
|
||||
std::map<std::string, Mesh>::const_iterator itEnd(scene.meshes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
DrawMesh(scene, it->second);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void Init() {
|
||||
trackball(curr_quat, 0, 0, 0, 0);
|
||||
|
||||
eye[0] = 0.0f;
|
||||
eye[1] = 0.0f;
|
||||
eye[2] = CAM_Z;
|
||||
|
||||
lookat[0] = 0.0f;
|
||||
lookat[1] = 0.0f;
|
||||
lookat[2] = 0.0f;
|
||||
|
||||
up[0] = 0.0f;
|
||||
up[1] = 1.0f;
|
||||
up[2] = 0.0f;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
if (argc < 2) {
|
||||
std::cout << "glview input.gltf <scale>\n" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
float scale = 1.0f;
|
||||
if (argc > 2) {
|
||||
scale = atof(argv[2]);
|
||||
}
|
||||
|
||||
Scene scene;
|
||||
TinyGLTFLoader loader;
|
||||
std::string err;
|
||||
|
||||
bool ret = loader.LoadFromFile(scene, err, argv[1]);
|
||||
if (!err.empty()) {
|
||||
printf("ERR: %s\n", err.c_str());
|
||||
}
|
||||
if (!ret) {
|
||||
printf("Failed to load .glTF : %s\n", argv[1]);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
if(!glfwInit()){
|
||||
std::cerr << "Failed to initialize GLFW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(width, height, "Simple glTF geometry viewer", NULL, NULL);
|
||||
if(window == NULL){
|
||||
std::cerr << "Failed to open GLFW window. " << std::endl;
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// Callback
|
||||
glfwSetWindowSizeCallback(window, reshapeFunc);
|
||||
glfwSetKeyCallback(window, keyboardFunc);
|
||||
glfwSetMouseButtonCallback(window, clickFunc);
|
||||
glfwSetCursorPosCallback(window, motionFunc);
|
||||
|
||||
glewExperimental = true;
|
||||
if (glewInit() != GLEW_OK) {
|
||||
std::cerr << "Failed to initialize GLEW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
reshapeFunc(window, width, height);
|
||||
|
||||
GLuint vertId = 0, fragId = 0, progId = 0;
|
||||
if (false == LoadShader(GL_VERTEX_SHADER, vertId, "shader.vert")) {
|
||||
return -1;
|
||||
}
|
||||
CheckErrors("load vert shader");
|
||||
|
||||
if (false == LoadShader(GL_FRAGMENT_SHADER, fragId, "shader.frag")) {
|
||||
return -1;
|
||||
}
|
||||
CheckErrors("load frag shader");
|
||||
|
||||
if (false == LinkShader(progId, vertId, fragId)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
CheckErrors("link");
|
||||
|
||||
{
|
||||
GLint vtxLoc = glGetAttribLocation(progId, "in_vertex");
|
||||
if (vtxLoc < 0) {
|
||||
printf("vertex loc not found.\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
GLint tnLoc = glGetAttribLocation(progId, "in_normal");
|
||||
if (tnLoc < 0) {
|
||||
printf("normal loc not found.\n");
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
glUseProgram(progId);
|
||||
CheckErrors("useProgram");
|
||||
|
||||
SetupGLState(scene, progId);
|
||||
CheckErrors("SetupGLState");
|
||||
|
||||
while(glfwWindowShouldClose(window) == GL_FALSE) {
|
||||
glfwPollEvents();
|
||||
glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
GLfloat mat[4][4];
|
||||
build_rotmatrix(mat, curr_quat);
|
||||
|
||||
// camera(define it in projection matrix)
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0], up[1], up[2]);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glMultMatrixf(&mat[0][0]);
|
||||
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
DrawScene(scene);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
|
||||
glFlush();
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
}
|
36
examples/glview/premake4.lua
Normal file
36
examples/glview/premake4.lua
Normal file
@ -0,0 +1,36 @@
|
||||
solution "glview"
|
||||
-- location ( "build" )
|
||||
configurations { "Debug", "Release" }
|
||||
platforms {"native", "x64", "x32"}
|
||||
|
||||
project "glview"
|
||||
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
files { "glview.cc", "trackball.cc" }
|
||||
includedirs { "./" }
|
||||
includedirs { "../../" }
|
||||
|
||||
configuration { "linux" }
|
||||
linkoptions { "`pkg-config --libs glfw3`" }
|
||||
links { "GL", "GLU", "m", "GLEW" }
|
||||
|
||||
configuration { "windows" }
|
||||
links { "glfw3", "gdi32", "winmm", "user32", "GLEW", "glu32","opengl32", "kernel32" }
|
||||
defines { "_CRT_SECURE_NO_WARNINGS" }
|
||||
|
||||
configuration { "macosx" }
|
||||
includedirs { "/usr/local/include" }
|
||||
buildoptions { "-Wno-deprecated-declarations" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
links { "glfw3", "GLEW" }
|
||||
linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" }
|
||||
|
||||
configuration "Debug"
|
||||
defines { "DEBUG" }
|
||||
flags { "Symbols", "ExtraWarnings"}
|
||||
|
||||
configuration "Release"
|
||||
defines { "NDEBUG" }
|
||||
flags { "Optimize", "ExtraWarnings"}
|
||||
|
6
examples/glview/shader.frag
Normal file
6
examples/glview/shader.frag
Normal file
@ -0,0 +1,6 @@
|
||||
varying vec3 normal;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_FragColor = vec4(0.5 * normalize(normal) + 0.5, 1.0);
|
||||
}
|
12
examples/glview/shader.vert
Normal file
12
examples/glview/shader.vert
Normal file
@ -0,0 +1,12 @@
|
||||
attribute vec3 in_vertex;
|
||||
attribute vec3 in_normal;
|
||||
|
||||
varying vec3 normal;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 p = gl_ModelViewProjectionMatrix * vec4(in_vertex, 1);
|
||||
gl_Position = p;
|
||||
vec4 nn = gl_ModelViewMatrixInverseTranspose * vec4(normalize(in_normal), 0);
|
||||
normal = nn.xyz;
|
||||
}
|
292
examples/glview/trackball.cc
Normal file
292
examples/glview/trackball.cc
Normal file
@ -0,0 +1,292 @@
|
||||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* Trackball code:
|
||||
*
|
||||
* Implementation of a virtual trackball.
|
||||
* Implemented by Gavin Bell, lots of ideas from Thant Tessman and
|
||||
* the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
|
||||
*
|
||||
* Vector manip code:
|
||||
*
|
||||
* Original code from:
|
||||
* David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
|
||||
*
|
||||
* Much mucking with by:
|
||||
* Gavin Bell
|
||||
*/
|
||||
#include <math.h>
|
||||
#include "trackball.h"
|
||||
|
||||
/*
|
||||
* This size should really be based on the distance from the center of
|
||||
* rotation to the point on the object underneath the mouse. That
|
||||
* point would then track the mouse as closely as possible. This is a
|
||||
* simple example, though, so that is left as an Exercise for the
|
||||
* Programmer.
|
||||
*/
|
||||
#define TRACKBALLSIZE (0.8)
|
||||
|
||||
/*
|
||||
* Local function prototypes (not defined in trackball.h)
|
||||
*/
|
||||
static float tb_project_to_sphere(float, float, float);
|
||||
static void normalize_quat(float[4]);
|
||||
|
||||
static void vzero(float *v) {
|
||||
v[0] = 0.0;
|
||||
v[1] = 0.0;
|
||||
v[2] = 0.0;
|
||||
}
|
||||
|
||||
static void vset(float *v, float x, float y, float z) {
|
||||
v[0] = x;
|
||||
v[1] = y;
|
||||
v[2] = z;
|
||||
}
|
||||
|
||||
static void vsub(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] - src2[0];
|
||||
dst[1] = src1[1] - src2[1];
|
||||
dst[2] = src1[2] - src2[2];
|
||||
}
|
||||
|
||||
static void vcopy(const float *v1, float *v2) {
|
||||
register int i;
|
||||
for (i = 0; i < 3; i++)
|
||||
v2[i] = v1[i];
|
||||
}
|
||||
|
||||
static void vcross(const float *v1, const float *v2, float *cross) {
|
||||
float temp[3];
|
||||
|
||||
temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
|
||||
temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
|
||||
temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
|
||||
vcopy(temp, cross);
|
||||
}
|
||||
|
||||
static float vlength(const float *v) {
|
||||
return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
}
|
||||
|
||||
static void vscale(float *v, float div) {
|
||||
v[0] *= div;
|
||||
v[1] *= div;
|
||||
v[2] *= div;
|
||||
}
|
||||
|
||||
static void vnormal(float *v) { vscale(v, 1.0 / vlength(v)); }
|
||||
|
||||
static float vdot(const float *v1, const float *v2) {
|
||||
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
||||
}
|
||||
|
||||
static void vadd(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] + src2[0];
|
||||
dst[1] = src1[1] + src2[1];
|
||||
dst[2] = src1[2] + src2[2];
|
||||
}
|
||||
|
||||
/*
|
||||
* Ok, simulate a track-ball. Project the points onto the virtual
|
||||
* trackball, then figure out the axis of rotation, which is the cross
|
||||
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
|
||||
* Note: This is a deformed trackball-- is a trackball in the center,
|
||||
* but is deformed into a hyperbolic sheet of rotation away from the
|
||||
* center. This particular function was chosen after trying out
|
||||
* several variations.
|
||||
*
|
||||
* It is assumed that the arguments to this routine are in the range
|
||||
* (-1.0 ... 1.0)
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
|
||||
float a[3]; /* Axis of rotation */
|
||||
float phi; /* how much to rotate about axis */
|
||||
float p1[3], p2[3], d[3];
|
||||
float t;
|
||||
|
||||
if (p1x == p2x && p1y == p2y) {
|
||||
/* Zero rotation */
|
||||
vzero(q);
|
||||
q[3] = 1.0;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* First, figure out z-coordinates for projection of P1 and P2 to
|
||||
* deformed sphere
|
||||
*/
|
||||
vset(p1, p1x, p1y, tb_project_to_sphere(TRACKBALLSIZE, p1x, p1y));
|
||||
vset(p2, p2x, p2y, tb_project_to_sphere(TRACKBALLSIZE, p2x, p2y));
|
||||
|
||||
/*
|
||||
* Now, we want the cross product of P1 and P2
|
||||
*/
|
||||
vcross(p2, p1, a);
|
||||
|
||||
/*
|
||||
* Figure out how much to rotate around that axis.
|
||||
*/
|
||||
vsub(p1, p2, d);
|
||||
t = vlength(d) / (2.0 * TRACKBALLSIZE);
|
||||
|
||||
/*
|
||||
* Avoid problems with out-of-control values...
|
||||
*/
|
||||
if (t > 1.0)
|
||||
t = 1.0;
|
||||
if (t < -1.0)
|
||||
t = -1.0;
|
||||
phi = 2.0 * asin(t);
|
||||
|
||||
axis_to_quat(a, phi, q);
|
||||
}
|
||||
|
||||
/*
|
||||
* Given an axis and angle, compute quaternion.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]) {
|
||||
vnormal(a);
|
||||
vcopy(a, q);
|
||||
vscale(q, sin(phi / 2.0));
|
||||
q[3] = cos(phi / 2.0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
|
||||
* if we are away from the center of the sphere.
|
||||
*/
|
||||
static float tb_project_to_sphere(float r, float x, float y) {
|
||||
float d, t, z;
|
||||
|
||||
d = sqrt(x * x + y * y);
|
||||
if (d < r * 0.70710678118654752440) { /* Inside sphere */
|
||||
z = sqrt(r * r - d * d);
|
||||
} else { /* On hyperbola */
|
||||
t = r / 1.41421356237309504880;
|
||||
z = t * t / d;
|
||||
}
|
||||
return z;
|
||||
}
|
||||
|
||||
/*
|
||||
* Given two rotations, e1 and e2, expressed as quaternion rotations,
|
||||
* figure out the equivalent single rotation and stuff it into dest.
|
||||
*
|
||||
* This routine also normalizes the result every RENORMCOUNT times it is
|
||||
* called, to keep error from creeping in.
|
||||
*
|
||||
* NOTE: This routine is written so that q1 or q2 may be the same
|
||||
* as dest (or each other).
|
||||
*/
|
||||
|
||||
#define RENORMCOUNT 97
|
||||
|
||||
void add_quats(float q1[4], float q2[4], float dest[4]) {
|
||||
static int count = 0;
|
||||
float t1[4], t2[4], t3[4];
|
||||
float tf[4];
|
||||
|
||||
vcopy(q1, t1);
|
||||
vscale(t1, q2[3]);
|
||||
|
||||
vcopy(q2, t2);
|
||||
vscale(t2, q1[3]);
|
||||
|
||||
vcross(q2, q1, t3);
|
||||
vadd(t1, t2, tf);
|
||||
vadd(t3, tf, tf);
|
||||
tf[3] = q1[3] * q2[3] - vdot(q1, q2);
|
||||
|
||||
dest[0] = tf[0];
|
||||
dest[1] = tf[1];
|
||||
dest[2] = tf[2];
|
||||
dest[3] = tf[3];
|
||||
|
||||
if (++count > RENORMCOUNT) {
|
||||
count = 0;
|
||||
normalize_quat(dest);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
|
||||
* If they don't add up to 1.0, dividing by their magnitued will
|
||||
* renormalize them.
|
||||
*
|
||||
* Note: See the following for more information on quaternions:
|
||||
*
|
||||
* - Shoemake, K., Animating rotation with quaternion curves, Computer
|
||||
* Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
|
||||
* - Pletinckx, D., Quaternion calculus as a basic tool in computer
|
||||
* graphics, The Visual Computer 5, 2-13, 1989.
|
||||
*/
|
||||
static void normalize_quat(float q[4]) {
|
||||
int i;
|
||||
float mag;
|
||||
|
||||
mag = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
|
||||
for (i = 0; i < 4; i++)
|
||||
q[i] /= mag;
|
||||
}
|
||||
|
||||
/*
|
||||
* Build a rotation matrix, given a quaternion rotation.
|
||||
*
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]) {
|
||||
m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
|
||||
m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
|
||||
m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
|
||||
m[0][3] = 0.0;
|
||||
|
||||
m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
|
||||
m[1][1] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
|
||||
m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
|
||||
m[1][3] = 0.0;
|
||||
|
||||
m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
|
||||
m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
|
||||
m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
|
||||
m[2][3] = 0.0;
|
||||
|
||||
m[3][0] = 0.0;
|
||||
m[3][1] = 0.0;
|
||||
m[3][2] = 0.0;
|
||||
m[3][3] = 1.0;
|
||||
}
|
75
examples/glview/trackball.h
Normal file
75
examples/glview/trackball.h
Normal file
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* trackball.h
|
||||
* A virtual trackball implementation
|
||||
* Written by Gavin Bell for Silicon Graphics, November 1988.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Pass the x and y coordinates of the last and current positions of
|
||||
* the mouse, scaled so they are from (-1.0 ... 1.0).
|
||||
*
|
||||
* The resulting rotation is returned as a quaternion rotation in the
|
||||
* first paramater.
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
|
||||
|
||||
void negate_quat(float *q, float *qn);
|
||||
|
||||
/*
|
||||
* Given two quaternions, add them together to get a third quaternion.
|
||||
* Adding quaternions to get a compound rotation is analagous to adding
|
||||
* translations to get a compound translation. When incrementally
|
||||
* adding rotations, the first argument here should be the new
|
||||
* rotation, the second and third the total rotation (which will be
|
||||
* over-written with the resulting new total rotation).
|
||||
*/
|
||||
void add_quats(float *q1, float *q2, float *dest);
|
||||
|
||||
/*
|
||||
* A useful function, builds a rotation matrix in Matrix based on
|
||||
* given quaternion.
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]);
|
||||
|
||||
/*
|
||||
* This function computes a quaternion based on an axis (defined by
|
||||
* the given vector) and an angle about which to rotate. The angle is
|
||||
* expressed in radians. The result is put into the third argument.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]);
|
BIN
images/glview_duck.png
Normal file
BIN
images/glview_duck.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 257 KiB |
1039
picojson.h
Normal file
1039
picojson.h
Normal file
File diff suppressed because it is too large
Load Diff
6509
stb_image.h
Normal file
6509
stb_image.h
Normal file
File diff suppressed because it is too large
Load Diff
314
test.cc
Normal file
314
test.cc
Normal file
@ -0,0 +1,314 @@
|
||||
#define TINYGLTF_LOADER_IMPLEMENTATION
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "tiny_gltf_loader.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <cstdio>
|
||||
#include <iostream>
|
||||
|
||||
std::string PrintMode(int mode)
|
||||
{
|
||||
if (mode == TINYGLTF_MODE_POINTS) {
|
||||
return "POINTS";
|
||||
} else if (mode == TINYGLTF_MODE_LINE) {
|
||||
return "LINE";
|
||||
} else if (mode == TINYGLTF_MODE_LINE_LOOP) {
|
||||
return "LINE_LOOP";
|
||||
} else if (mode == TINYGLTF_MODE_TRIANGLES) {
|
||||
return "TRIANGLES";
|
||||
} else if (mode == TINYGLTF_MODE_TRIANGLE_FAN) {
|
||||
return "TRIANGLE_FAN";
|
||||
} else if (mode == TINYGLTF_MODE_TRIANGLE_STRIP) {
|
||||
return "TRIANGLE_STRIP";
|
||||
}
|
||||
return "**UNKNOWN**";
|
||||
}
|
||||
|
||||
|
||||
std::string PrintType(int ty)
|
||||
{
|
||||
if (ty == TINYGLTF_TYPE_SCALAR) {
|
||||
return "SCALAR";
|
||||
} else if (ty == TINYGLTF_TYPE_VECTOR) {
|
||||
return "VECTOR";
|
||||
} else if (ty == TINYGLTF_TYPE_VEC2) {
|
||||
return "VEC2";
|
||||
} else if (ty == TINYGLTF_TYPE_VEC3) {
|
||||
return "VEC3";
|
||||
} else if (ty == TINYGLTF_TYPE_VEC4) {
|
||||
return "VEC4";
|
||||
} else if (ty == TINYGLTF_TYPE_MATRIX) {
|
||||
return "MATRIX";
|
||||
} else if (ty == TINYGLTF_TYPE_MAT2) {
|
||||
return "MAT2";
|
||||
} else if (ty == TINYGLTF_TYPE_MAT3) {
|
||||
return "MAT3";
|
||||
} else if (ty == TINYGLTF_TYPE_MAT4) {
|
||||
return "MAT4";
|
||||
}
|
||||
return "**UNKNOWN**";
|
||||
}
|
||||
|
||||
std::string PrintComponentType(int ty)
|
||||
{
|
||||
if (ty == TINYGLTF_COMPONENT_TYPE_BYTE) {
|
||||
return "BYTE";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) {
|
||||
return "UNSIGNED_BYTE";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_SHORT) {
|
||||
return "SHORT";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) {
|
||||
return "UNSIGNED_SHORT";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_INT) {
|
||||
return "INT";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT) {
|
||||
return "UNSIGNED_INT";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_FLOAT) {
|
||||
return "FLOAT";
|
||||
} else if (ty == TINYGLTF_COMPONENT_TYPE_DOUBLE) {
|
||||
return "DOUBLE";
|
||||
}
|
||||
|
||||
return "**UNKNOWN**";
|
||||
}
|
||||
|
||||
std::string PrintFloatArray(const std::vector<double>& arr)
|
||||
{
|
||||
if (arr.size() == 0) {
|
||||
return "";
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "[ ";
|
||||
for (size_t i = 0; i < arr.size(); i++) {
|
||||
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
|
||||
}
|
||||
ss << " ]";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string PrintStringArray(const std::vector<std::string>& arr)
|
||||
{
|
||||
if (arr.size() == 0) {
|
||||
return "";
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "[ ";
|
||||
for (size_t i = 0; i < arr.size(); i++) {
|
||||
ss << arr[i] << ((i != arr.size() - 1) ? ", " : "");
|
||||
}
|
||||
ss << " ]";
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
||||
std::string Indent(int indent)
|
||||
{
|
||||
std::string s;
|
||||
for (int i = 0; i < indent; i++) {
|
||||
s += " ";
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
void DumpNode(const Node& node, int indent)
|
||||
{
|
||||
std::cout << Indent(indent) << "name : " << node.name << std::endl;
|
||||
std::cout << Indent(indent) << "camera : " << node.camera << std::endl;
|
||||
if (!node.rotation.empty()) {
|
||||
std::cout << Indent(indent) << "rotation : " << PrintFloatArray(node.rotation) << std::endl;
|
||||
}
|
||||
if (!node.scale.empty()) {
|
||||
std::cout << Indent(indent) << "scale : " << PrintFloatArray(node.scale) << std::endl;
|
||||
}
|
||||
if (!node.translation.empty()) {
|
||||
std::cout << Indent(indent) << "translation : " << PrintFloatArray(node.translation) << std::endl;
|
||||
}
|
||||
|
||||
if (!node.matrix.empty()) {
|
||||
std::cout << Indent(indent) << "matrix : " << PrintFloatArray(node.matrix) << std::endl;
|
||||
}
|
||||
|
||||
std::cout << Indent(indent) << "meshes : " << PrintStringArray(node.meshes) << std::endl;
|
||||
|
||||
std::cout << Indent(indent) << "children : " << PrintStringArray(node.children) << std::endl;
|
||||
|
||||
}
|
||||
|
||||
void DumpPrimitive(const Primitive& primitive, int indent)
|
||||
{
|
||||
std::cout << Indent(indent) << "material : " << primitive.material << std::endl;
|
||||
std::cout << Indent(indent) << "mode : " << PrintMode(primitive.mode) << "(" << primitive.mode << ")" << std::endl;
|
||||
std::cout << Indent(indent) << "attributes(items=" << primitive.attributes.size() << ")" << std::endl;
|
||||
std::map<std::string, std::string>::const_iterator it(primitive.attributes.begin());
|
||||
std::map<std::string, std::string>::const_iterator itEnd(primitive.attributes.end());
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(indent + 1) << it->first << ": " << it->second << std::endl;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Dump(const Scene& scene)
|
||||
{
|
||||
std::cout << "=== Dump glTF ===" << std::endl;
|
||||
std::cout << "asset.generator : " << scene.asset.generator << std::endl;
|
||||
std::cout << "asset.premultipliedAlpha : " << scene.asset.premultipliedAlpha << std::endl;
|
||||
std::cout << "asset.version : " << scene.asset.version << std::endl;
|
||||
std::cout << "asset.profile.api : " << scene.asset.profile_api << std::endl;
|
||||
std::cout << "asset.profile.version : " << scene.asset.profile_version << std::endl;
|
||||
std::cout << std::endl;
|
||||
std::cout << "=== Dump scene ===" << std::endl;
|
||||
std::cout << "defaultScene: " << scene.defaultScene << std::endl;
|
||||
|
||||
{
|
||||
std::map<std::string, std::vector<std::string> >::const_iterator it(scene.scenes.begin());
|
||||
std::map<std::string, std::vector<std::string> >::const_iterator itEnd(scene.scenes.end());
|
||||
std::cout << "scenes(items=" << scene.scenes.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(2) << "nodes : [ ";
|
||||
for (size_t i = 0; i < it->second.size(); i++) {
|
||||
std::cout << it->second[i] << ((i != it->second.size()) ? ", " : "");
|
||||
}
|
||||
std::cout << " ] " << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Mesh>::const_iterator it(scene.meshes.begin());
|
||||
std::map<std::string, Mesh>::const_iterator itEnd(scene.meshes.end());
|
||||
std::cout << "meshes(item=" << scene.meshes.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->second.name << std::endl;
|
||||
std::cout << Indent(1) << "primitives(items=" << it->second.primitives.size() << "): " << std::endl;
|
||||
|
||||
for (size_t i = 0; i < it->second.primitives.size(); i++) {
|
||||
DumpPrimitive(it->second.primitives[i], 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Accessor>::const_iterator it(scene.accessors.begin());
|
||||
std::map<std::string, Accessor>::const_iterator itEnd(scene.accessors.end());
|
||||
std::cout << "accessos(items=" << scene.accessors.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(2) << "bufferView : " << it->second.bufferView << std::endl;
|
||||
std::cout << Indent(2) << "byteOffset : " << it->second.byteOffset << std::endl;
|
||||
std::cout << Indent(2) << "byteStride : " << it->second.byteStride << std::endl;
|
||||
std::cout << Indent(2) << "componentType: " << PrintComponentType(it->second.componentType) << "(" << it->second.componentType << ")" << std::endl;
|
||||
std::cout << Indent(2) << "count : " << it->second.count << std::endl;
|
||||
std::cout << Indent(2) << "type : " << PrintType(it->second.type) << std::endl;
|
||||
if (!it->second.minValues.empty()) {
|
||||
std::cout << Indent(2) << "min : [";
|
||||
for (size_t i = 0; i < it->second.minValues.size(); i++) {
|
||||
std::cout << it->second.minValues[i] << ((i != it->second.minValues.size()-1) ? ", " : "");
|
||||
}
|
||||
std::cout << "]" << std::endl;
|
||||
}
|
||||
if (!it->second.maxValues.empty()) {
|
||||
std::cout << Indent(2) << "max : [";
|
||||
for (size_t i = 0; i < it->second.maxValues.size(); i++) {
|
||||
std::cout << it->second.maxValues[i] << ((i != it->second.maxValues.size()-1) ? ", " : "");
|
||||
}
|
||||
std::cout << "]" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, BufferView>::const_iterator it(scene.bufferViews.begin());
|
||||
std::map<std::string, BufferView>::const_iterator itEnd(scene.bufferViews.end());
|
||||
std::cout << "bufferViews(items=" << scene.bufferViews.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(2) << "buffer : " << it->second.buffer << std::endl;
|
||||
std::cout << Indent(2) << "byteLength : " << it->second.byteLength << std::endl;
|
||||
std::cout << Indent(2) << "byteOffset : " << it->second.byteOffset << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Buffer>::const_iterator it(scene.buffers.begin());
|
||||
std::map<std::string, Buffer>::const_iterator itEnd(scene.buffers.end());
|
||||
std::cout << "buffers(items=" << scene.buffers.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(2) << "byteLength : " << it->second.data.size() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Material>::const_iterator it(scene.materials.begin());
|
||||
std::map<std::string, Material>::const_iterator itEnd(scene.materials.end());
|
||||
std::cout << "materials(items=" << scene.materials.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
std::cout << Indent(1) << "technique : " << it->second.technique << std::endl;
|
||||
std::cout << Indent(1) << "values(items=" << it->second.values.size() << std::endl;
|
||||
|
||||
FloatParameterMap::const_iterator p(it->second.values.begin());
|
||||
FloatParameterMap::const_iterator pEnd(it->second.values.end());
|
||||
for (; p != pEnd; p++) {
|
||||
std::cout << Indent(3) << p->first << PrintFloatArray(p->second) << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Node>::const_iterator it(scene.nodes.begin());
|
||||
std::map<std::string, Node>::const_iterator itEnd(scene.nodes.end());
|
||||
std::cout << "nodes(items=" << scene.nodes.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
|
||||
DumpNode(it->second, 2);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<std::string, Image>::const_iterator it(scene.images.begin());
|
||||
std::map<std::string, Image>::const_iterator itEnd(scene.images.end());
|
||||
std::cout << "images(items=" << scene.images.size() << ")" << std::endl;
|
||||
for (; it != itEnd; it++) {
|
||||
std::cout << Indent(1) << "name : " << it->first << std::endl;
|
||||
|
||||
std::cout << Indent(2) << "width : " << it->second.width << std::endl;
|
||||
std::cout << Indent(2) << "height : " << it->second.height << std::endl;
|
||||
std::cout << Indent(2) << "component : " << it->second.component << std::endl;
|
||||
std::cout << Indent(2) << "name : " << it->second.name << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
if (argc < 2) {
|
||||
printf("Needs input.gltf\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
Scene scene;
|
||||
TinyGLTFLoader loader;
|
||||
std::string err;
|
||||
|
||||
bool ret = loader.LoadFromFile(scene, err, argv[1]);
|
||||
|
||||
if (!err.empty()) {
|
||||
printf("Err: %s\n", err.c_str());
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
printf("Failed to parse glTF\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
Dump(scene);
|
||||
|
||||
return 0;
|
||||
}
|
1262
tiny_gltf_loader.h
Normal file
1262
tiny_gltf_loader.h
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user