From a6c3945ed3f3cf062485363d46653a42bd8dcf3b Mon Sep 17 00:00:00 2001 From: Syoyo Fujita Date: Tue, 10 Jan 2023 20:42:24 +0900 Subject: [PATCH] Bump version 2.8.0. --- README.md | 3 ++- tiny_gltf.h | 1 + 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index a6f98fc..0fa2b92 100644 --- a/README.md +++ b/README.md @@ -10,13 +10,14 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch(bu Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature additions planned. + - v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397 - v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393 - v2.6.0 Support serializing sparse accessor(Thanks to @fynv). - v2.5.0 Add SetPreserveImageChannels() option to load image data as is. - v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance) - v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class) - v2.2.0 release(Support loading 16bit PNG. Sparse accessor support) - - v2.1.0 release(Draco support) + - v2.1.0 release(Draco decoding support) - v2.0.0 release(22 Aug, 2018)! ### Branches diff --git a/tiny_gltf.h b/tiny_gltf.h index 4e6825e..2159a17 100644 --- a/tiny_gltf.h +++ b/tiny_gltf.h @@ -26,6 +26,7 @@ // THE SOFTWARE. // Version: +// - v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397. // - v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393. // - v2.6.3 Fix GLB file with empty BIN chunk was not handled. PR#382 and PR#383. // - v2.6.2 Fix out-of-bounds access of accessors. PR#379.