From b083093db48fa5ffe99f894f68b6fe30546868c3 Mon Sep 17 00:00:00 2001 From: Syoyo Fujita Date: Thu, 24 Nov 2016 17:55:20 +0900 Subject: [PATCH] Show geomeric normal for mesh object. --- examples/glview/shader.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/glview/shader.frag b/examples/glview/shader.frag index 9fa989a..05d28ce 100644 --- a/examples/glview/shader.frag +++ b/examples/glview/shader.frag @@ -11,6 +11,6 @@ void main(void) if (uIsCurve > 0) { gl_FragColor = texture2D(diffuseTex, texcoord); } else { - gl_FragColor = vec4(0.5, 0.6, 0.7, 1.0); + gl_FragColor = vec4(0.5 * normalize(normal) + 0.5, 1.0); } }