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Add premake project to build on Linux.
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examples/basic/README.md
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examples/basic/README.md
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# Basic glTF viewer
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## Requirements
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* glfw3
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* premake5(linux)
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## Build on Linux
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```
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$ premake5 gmake
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$ make
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```
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## Build on Visual Studio
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Plese use solution file located at `basic` folder.
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examples/basic/premake5.lua
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examples/basic/premake5.lua
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solution "basic_viewer"
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-- location ( "build" )
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configurations { "Debug", "Release" }
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platforms {"native", "x64", "x32"}
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project "basic_viewer"
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kind "ConsoleApp"
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language "C++"
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cppdialect "C++11"
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files { "main.cpp", "shaders.cpp", "window.cpp" }
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includedirs { "./" }
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includedirs { "../../" }
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includedirs { "../common/glm" }
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configuration { "linux" }
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linkoptions { "`pkg-config --libs glfw3`" }
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links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" }
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configuration { "windows" }
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-- Edit path to glew and GLFW3 fit to your environment.
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includedirs { "../../../../local/glew-1.13.0/include/" }
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includedirs { "../../../../local/glfw-3.2.bin.WIN32/include/" }
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libdirs { "../../../../local/glew-1.13.0/lib/Release/Win32/" }
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libdirs { "../../../../local/glfw-3.2.bin.WIN32/lib-vc2013/" }
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links { "glfw3", "gdi32", "winmm", "user32", "glew32", "glu32","opengl32", "kernel32" }
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defines { "_CRT_SECURE_NO_WARNINGS" }
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configuration { "macosx" }
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includedirs { "/usr/local/include" }
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buildoptions { "-Wno-deprecated-declarations" }
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libdirs { "/usr/local/lib" }
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links { "glfw3", "GLEW" }
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linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" }
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configuration "Debug"
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defines { "DEBUG" }
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symbols "On"
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warnings "Extra"
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configuration "Release"
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defines { "NDEBUG" }
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optimize "On"
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warnings "Extra"
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