Emmanuel Arias Soto
a894904f11
Fix basic example
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Context: When parsing a mesh with primitives that have indices pointing to different buffer views, the VAO will use the last GL_ELEMENT_ARRAY_BUFFER that was bound to it. In this scenario, the mesh will not be rendered properly.
When binding a mesh, return VAO and EBOs so that primitives can bind to the proper element array buffer.
2022-05-14 19:54:03 +02:00
Eschemann
9c59a0b64c
Deleted unnessecary stuff2
2020-09-28 16:06:31 +02:00
Eschemann
452541a231
Deleted unnessecary stuff
2020-09-28 16:04:14 +02:00
Eschemann
78fe8d9b89
Fixed segfault in example basic on inter graphics hd and corrected path to model
2020-09-28 15:50:45 +02:00
root
ff48fa0ff4
Fixed small error if node has no mesh.
2020-04-09 10:42:41 -04:00
Syoyo Fujita
5f603c56dc
Do not segfault when the scene does not contain texture images. Fixes #251
2020-04-06 22:11:16 +09:00
Syoyo Fujita
c29bd3d9ce
Use const reference for Buffer to fix compilation.
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Removed UTF BOM?
2019-09-04 14:26:58 +09:00
nicolasDEROUINEAU
f93642c196
remove extra #endif in examples/basic app
2019-08-13 15:08:01 +02:00
Syoyo Fujita
7bdfed3bec
Add lodepng to save 16bit PNG.
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Suppress clang/gcc warnings.
2019-03-03 17:04:49 +09:00
Syoyo Fujita
b864ea7349
Support macOS + OpenGL 3.3+ GPU
2019-01-14 22:11:11 +09:00
Syoyo Fujita
d6b0b0b990
Convert UTF16 file to UTF8.
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Add premake project to build on Linux.
2019-01-14 21:30:53 +09:00
viperscape
c3e34c2ff7
add screenshot
2018-11-15 17:03:38 -05:00
viperscape
0ddfaead8f
add basic example
2018-11-15 17:02:20 -05:00