Arthur Brainville
92000ddeed
raytrace: remove code that ouput the 1st loaded texture as PPM
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-03-02 16:58:30 +01:00
Arthur Brainville
e832baf229
Restored previous behavior when moving node in scene
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-03-02 16:21:28 +01:00
Arthur Brainville
df9003ea08
Update scene when moving gizmo
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Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-03-02 16:10:20 +01:00
Arthur Brainville
ab156c7d18
Upgraded dear imgui and ImGuizmo to the latest version
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The Gizmo feels a little bit nicer to use in the latest version
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-03-02 15:49:01 +01:00
Arthur Brainville (Ybalrid)
1cd3b0f756
Fix pesudo -> pseudo typo
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-25 00:42:35 +01:00
Arthur Brainville (Ybalrid)
0da2b35085
Fixes problem when mesh in glTF file doesn't have a name
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a "unnamed_X" name will be genrated.
This fixes the loading of Trinagle.gltf from khronos
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-23 15:15:33 +01:00
Arthur Brainville (Ybalrid)
58baa51463
Use default material as the 1st material on the array
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:57 +01:00
Arthur Brainville (Ybalrid)
9993a71410
Load inside the scene graph the gltf mesh (like the obj)
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pivot is still invalid
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:57 +01:00
Arthur Brainville (Ybalrid)
b8040e2a19
Add the entry point for loading gltf files.
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Also switch on the primitive mode of each mesh. Will only attempt to
load lists of triangles for now...
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
e42ba4e404
Only attempt to load the obj file if the obj_filename is defined in json
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
adfe936dd3
Applyind clang-format on main.cc. Included gltf-loader
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 20:24:57 +01:00
Arthur Brainville (Ybalrid)
c81be8f87d
Add the current code of nanort + nanosg
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This implementation will be based on commit
b31dc0bd92eb7ac896079849a2205fac4abbd087 from the nanort project
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 19:16:16 +01:00
Arthur Brainville (Ybalrid)
fb7ebb955e
Remove old nanort/nanosg code. Keep the gltf-loader class on hand
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Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 19:13:57 +01:00
Syoyo Fujita
cd5c5f0ea0
Add codes for raytrace example(W.I.P.)
2017-07-23 19:11:39 +09:00