6 Commits

Author SHA1 Message Date
Arthur Brainville (Ybalrid)
58baa51463
Use default material as the 1st material on the array
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:57 +01:00
Arthur Brainville (Ybalrid)
b8040e2a19
Add the entry point for loading gltf files.
Also switch on the primitive mode of each mesh. Will only attempt to
load lists of triangles for now...

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
90ff6f7ce9
Make this code buildable as is
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 19:21:38 +01:00
Arthur Brainville (Ybalrid)
c81be8f87d
Add the current code of nanort + nanosg
This implementation will be based on commit
b31dc0bd92eb7ac896079849a2205fac4abbd087 from the nanort project

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 19:16:16 +01:00
Arthur Brainville (Ybalrid)
fb7ebb955e
Remove old nanort/nanosg code. Keep the gltf-loader class on hand
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 19:13:57 +01:00
Syoyo Fujita
9c0c665eb4 Fix config setting. 2017-07-23 19:21:04 +09:00