6 Commits

Author SHA1 Message Date
Arthur Brainville (Ybalrid)
49721f0fd4
Add the entry point for loading gltf files.
Also switch on the primitive mode of each mesh. Will only attempt to
load lists of triangles for now...

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville (Ybalrid)
62da4688af
Only attempt to load the obj file if the obj_filename is defined in json
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville (Ybalrid)
a6cbf3d35b
Applyind clang-format on main.cc. Included gltf-loader
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:17 +01:00
Arthur Brainville (Ybalrid)
d868aff1d1
Add the current code of nanort + nanosg
This implementation will be based on commit
b31dc0bd92eb7ac896079849a2205fac4abbd087 from the nanort project

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:16 +01:00
Arthur Brainville (Ybalrid)
6233b2e6bb
Remove old nanort/nanosg code. Keep the gltf-loader class on hand
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:15 +01:00
Syoyo Fujita
cd5c5f0ea0 Add codes for raytrace example(W.I.P.) 2017-07-23 19:11:39 +09:00