# Header only C++ tiny glTF library(loader/saver). `TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library. ## Status Work in process(`devel` branch). Very near to release, but need more tests and examples. `TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler. If you are looking for old, C++03 version, please use `devel-picojson` branch. ## Builds [![Build Status](https://travis-ci.org/syoyo/tinygltf.svg?branch=devel)](https://travis-ci.org/syoyo/tinygltf) [![Build status](https://ci.appveyor.com/api/projects/status/warngenu9wjjhlm8?svg=true)](https://ci.appveyor.com/project/syoyo/tinygltf) ## Features * Written in portable C++. C++-11 with STL dependency only. * [x] macOS + clang(LLVM) * [x] iOS + clang * [x] Linux + gcc/clang * [x] Windows + MinGW * [x] Windows + Visual Studio 2015 Update 3 or later. * Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile `json.hpp`. * [x] Android + CrystaX(NDK drop-in replacement) GCC * [x] Web using Emscripten(LLVM) * Moderate parsing time and memory consumption. * glTF specification v2.0.0 * [x] ASCII glTF * [x] Binary glTF(GLB) * [x] PBR material description * Buffers * [x] Parse BASE64 encoded embedded buffer fata(DataURI). * [x] Load `.bin` file. * Image(Using stb_image) * [x] Parse BASE64 encoded embedded image fata(DataURI). * [x] Load external image file. * [x] PNG(8bit only) * [x] JPEG(8bit only) * [x] BMP * [x] GIF ## Examples * [glview](examples/glview) : Simple glTF geometry viewer. * [validator](examples/validator) : Simple glTF validator with JSON schema. ## Projects using TinyGLTF * px_render Single header C++ Libraries for Thread Scheduling, Rendering, and so on... https://github.com/pplux/px * Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR * GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF * [TinyGltfImporter](http://doc.magnum.graphics/magnum/classMagnum_1_1Trade_1_1TinyGltfImporter.html) plugin for [Magnum](https://github.com/mosra/magnum), a lightweight and modular C++11/C++14 graphics middleware for games and data visualization. * Your projects here! (Please send PR) ## TODOs * [ ] Write C++ code generator from jSON schema for robust parsing. * [x] Serialization * [ ] Compression/decompression(Open3DGC, etc) * [ ] Support `extensions` and `extras` property * [ ] HDR image? * [ ] OpenEXR extension through TinyEXR. * [ ] Write tests for `animation` and `skin` ## Licenses TinyGLTF is licensed under MIT license. TinyGLTF uses the following third party libraries. * json.hpp : Copyright (c) 2013-2017 Niels Lohmann. MIT license. * base64 : Copyright (C) 2004-2008 René Nyffenegger * stb_image.h : v2.08 - public domain image loader - [Github link](https://github.com/nothings/stb/blob/master/stb_image.h) * stb_image_write.h : v1.09 - public domain image writer - [Github link](https://github.com/nothings/stb/blob/master/stb_image_write.h) ## Build and example Copy `stb_image.h`, `stb_image_write.h`, `json.hpp` and `tiny_gltf.h` to your project. ### Loading glTF 2.0 model ```c++ // Define these only in *one* .cc file. #define TINYGLTF_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_WRITE_IMPLEMENTATION // #define TINYGLTF_NOEXCEPTION // optional. disable exception handling. #include "tiny_gltf.h" using namespace tinygltf; Model model; TinyGLTF loader; std::string err; bool ret = loader.LoadASCIIFromFile(&model, &err, argv[1]); //bool ret = loader.LoadBinaryFromFile(&model, &err, argv[1]); // for binary glTF(.glb) if (!err.empty()) { printf("Err: %s\n", err.c_str()); } if (!ret) { printf("Failed to parse glTF\n"); return -1; } ``` ## Compile options * `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF. * `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images. * `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images. ### Saving gltTF 2.0 model * [ ] Buffers. * [x] To file * [x] Embedded * [ ] Draco compressed? * [x] Images * [x] To file * [x] Embedded * [ ] Binary(.glb) ## Running tests. ### glTF parsing test #### Setup Python 2.6 or 2.7 required. Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir. #### Run parsing test After building `loader_example`, edit `test_runner.py`, then, ```bash $ python test_runner.py ``` ### Unit tests ```bash $ cd tests $ make $ ./tester $ ./tester_noexcept ``` ## Third party licenses * json.hpp : Licensed under the MIT License . Copyright (c) 2013-2017 Niels Lohmann . * stb_image : Public domain. * catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.