#include "window.h" Window::Window(int x, int y, const char* title) { GLFWwindow* window = glfwCreateWindow(x, y, title, NULL, NULL); this->window = window; } Window::~Window() { glfwDestroyWindow(this->window); } void Window::Resize() { GLint w, h; glfwGetWindowSize(this->window, &w, &h); glViewport(0, 0, w, h); } int Window::Close() { return glfwWindowShouldClose(this->window); }