// ImGui BtGui binding with OpenGL #include class b3gDefaultOpenGLWindow; IMGUI_API bool ImGui_ImplBtGui_Init(b3gDefaultOpenGLWindow* window); IMGUI_API void ImGui_ImplBtGui_Shutdown(); IMGUI_API void ImGui_ImplBtGui_NewFrame(int mouse_x, int mouse_y); // Use if you want to reset your rendering device without losing ImGui state. IMGUI_API void ImGui_ImplBtGui_InvalidateDeviceObjects(); IMGUI_API bool ImGui_ImplBtGui_CreateDeviceObjects(); IMGUI_API void ImGui_ImplBtGui_SetKeyState(int key, bool pressed); IMGUI_API void ImGui_ImplBtGui_SetChar(int c); IMGUI_API void ImGui_ImplBtGui_SetMouseButtonState(int button, bool pressed);