Emmanuel Arias Soto a894904f11 Fix basic example
Context: When parsing a mesh with primitives that have indices pointing to different buffer views, the VAO will use the last GL_ELEMENT_ARRAY_BUFFER that was bound to it. In this scenario, the mesh will not be rendered properly.

When binding a mesh, return VAO and EBOs so that primitives can bind to the proper element array buffer.
2022-05-14 19:54:03 +02:00
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2022-05-14 19:54:03 +02:00
2019-03-04 02:15:03 +09:00
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