tinygltf/examples/common/imgui/imgui_impl_btgui.h
2017-07-23 19:11:39 +09:00

18 lines
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C++

// ImGui BtGui binding with OpenGL
#include <imgui.h>
class b3gDefaultOpenGLWindow;
IMGUI_API bool ImGui_ImplBtGui_Init(b3gDefaultOpenGLWindow* window);
IMGUI_API void ImGui_ImplBtGui_Shutdown();
IMGUI_API void ImGui_ImplBtGui_NewFrame(int mouse_x, int mouse_y);
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplBtGui_InvalidateDeviceObjects();
IMGUI_API bool ImGui_ImplBtGui_CreateDeviceObjects();
IMGUI_API void ImGui_ImplBtGui_SetKeyState(int key, bool pressed);
IMGUI_API void ImGui_ImplBtGui_SetChar(int c);
IMGUI_API void ImGui_ImplBtGui_SetMouseButtonState(int button, bool pressed);