
Now, in UpdateImageObject, if an image has no URI but had a valid bufferView, it will no longer change the image object or copy the buffer object to an outside file at baseDir. (When saving files from streams, this function would previously save textures in buffers as "#.png" in the program's working directory instead of the model file's directory, and create a broken link in the updated image object if the two locations were different.)
Header only C++ tiny glTF library(loader/saver).
TinyGLTF
is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
TinyGLTF
uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
If you are looking for old, C++03 version, please use devel-picojson
branch.
Status
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
- v2.1.0 release(Draco support)
- v2.0.0 release(22 Aug, 2018)!
Builds
Features
- Written in portable C++. C++-11 with STL dependency only.
- macOS + clang(LLVM)
- iOS + clang
- Linux + gcc/clang
- Windows + MinGW
- Windows + Visual Studio 2015 Update 3 or later.
- Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile
json.hpp
.
- Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile
- Android NDK
- Android + CrystaX(NDK drop-in replacement) GCC
- Web using Emscripten(LLVM)
- Moderate parsing time and memory consumption.
- glTF specification v2.0.0
- ASCII glTF
- Load
- Save
- Binary glTF(GLB)
- Load
- Save(.bin embedded .glb)
- ASCII glTF
- Buffers
- Parse BASE64 encoded embedded buffer data(DataURI).
- Load
.bin
file.
- Image(Using stb_image)
- Parse BASE64 encoded embedded image data(DataURI).
- Load external image file.
- Load PNG(8bit and 16bit)
- Load JPEG(8bit only)
- Load BMP
- Load GIF
- Custom Image decoder callback(e.g. for decoding OpenEXR image)
- Morph traget
- Sparse accessor
- Load glTF from memory
- Custom callback handler
- Image load
- Image save
- Extensions
- Draco mesh decoding
- Draco mesh encoding
Note on extension property
In extension(ExtensionMap
), JSON number value is parsed as int or float(number) and stored as tinygltf::Value
object. If you want a floating point value from tinygltf::Value
, use GetNumberAsDouble()
method.
IsNumber()
returns true if the underlying value is an int value or a floating point value.
Examples
- glview : Simple glTF geometry viewer.
- validator : Simple glTF validator with JSON schema.
- basic : Basic glTF viewer with texturing support.
Projects using TinyGLTF
- px_render Single header C++ Libraries for Thread Scheduling, Rendering, and so on... https://github.com/pplux/px
- Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR
- GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF
- TinyGltfImporter plugin for Magnum, a lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
- Diligent Engine - A modern cross-platform low-level graphics library and rendering framework
- Lighthouse 2: a rendering framework for real-time ray tracing / path tracing experiments. https://github.com/jbikker/lighthouse2
- QuickLook GLTF - quicklook plugin for macos. Also SceneKit wrapper for tinygltf.
- GlslViewer - live GLSL coding for MacOS and Linux
- Vulkan-Samples - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
- Your projects here! (Please send PR)
TODOs
- Write C++ code generator which emits C++ code from JSON schema for robust parsing.
- Mesh Compression/decompression(Open3DGC, etc)
- Load Draco compressed mesh
- Save Draco compressed mesh
- Open3DGC?
- Support
extensions
andextras
property - HDR image?
- OpenEXR extension through TinyEXR.
- 16bit PNG support in Serialization
- Write example and tests for
animation
andskin
Licenses
TinyGLTF is licensed under MIT license.
TinyGLTF uses the following third party libraries.
- json.hpp : Copyright (c) 2013-2017 Niels Lohmann. MIT license.
- base64 : Copyright (C) 2004-2008 René Nyffenegger
- stb_image.h : v2.08 - public domain image loader - Github link
- stb_image_write.h : v1.09 - public domain image writer - Github link
Build and example
Copy stb_image.h
, stb_image_write.h
, json.hpp
and tiny_gltf.h
to your project.
Loading glTF 2.0 model
// Define these only in *one* .cc file.
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
#include "tiny_gltf.h"
using namespace tinygltf;
Model model;
TinyGLTF loader;
std::string err;
std::string warn;
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]);
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
if (!warn.empty()) {
printf("Warn: %s\n", warn.c_str());
}
if (!err.empty()) {
printf("Err: %s\n", err.c_str());
}
if (!ret) {
printf("Failed to parse glTF\n");
return -1;
}
Compile options
TINYGLTF_NOEXCEPTION
: Disable C++ exception in JSON parsing. You can use-fno-exceptions
or by defining the symbolJSON_NOEXCEPTION
andTINYGLTF_NOEXCEPTION
to fully remove C++ exception codes when compiling TinyGLTF.TINYGLTF_NO_STB_IMAGE
: Do not load images with stb_image. Instead useTinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)
to set a callback for loading images.TINYGLTF_NO_STB_IMAGE_WRITE
: Do not write images with stb_image_write. Instead useTinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)
to set a callback for writing images.TINYGLTF_NO_EXTERNAL_IMAGE
: Do not try to load external image file. This option would be helpful if you do not want to load image files during glTF parsing.TINYGLTF_ANDROID_LOAD_FROM_ASSETS
: Load all files from packaged app assets instead of the regular file system. Note: You must pass a valid asset manager from your android app totinygltf::asset_manager
beforehand.TINYGLTF_ENABLE_DRACO
: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.TINYGLTF_NO_INCLUDE_JSON
: Disable includingjson.hpp
from withintiny_gltf.h
because it has been already included before or you want to include it using custom path before includingtiny_gltf.h
.TINYGLTF_NO_INCLUDE_STB_IMAGE
: Disable includingstb_image.h
from withintiny_gltf.h
because it has been already included before or you want to include it using custom path before includingtiny_gltf.h
.TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE
: Disable includingstb_image_write.h
from withintiny_gltf.h
because it has been already included before or you want to include it using custom path before includingtiny_gltf.h
.TINYGLTF_USE_RAPIDJSON
: Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.TINYGLTF_USE_CPP14
: Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.
Saving gltTF 2.0 model
- Buffers.
- To file
- Embedded
- Draco compressed?
- Images
- To file
- Embedded
- Binary(.glb)
- .bin embedded single .glb
- External .bin
Running tests.
glTF parsing test
Setup
Python 2.6 or 2.7 required. Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.
Run parsing test
After building loader_example
, edit test_runner.py
, then,
$ python test_runner.py
Unit tests
$ cd tests
$ make
$ ./tester
$ ./tester_noexcept
Fuzzing tests
See tests/fuzzer
for details.
Third party licenses
- json.hpp : Licensed under the MIT License http://opensource.org/licenses/MIT. Copyright (c) 2013-2017 Niels Lohmann http://nlohmann.me.
- stb_image : Public domain.
- catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
- RapidJSON : Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. http://rapidjson.org/