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Update env_maker.js
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@ -1804,15 +1804,25 @@ WebGLRenderingContext._init = function(_this){
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get UNMASKED_VENDOR_WEBGL(){_bl(' >>> get UNMASKED_VENDOR_WEBGL 37445');_this[_y]._toggle[37445]=1;return 37445}
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get UNMASKED_RENDERER_WEBGL(){_bl(' >>> get UNMASKED_RENDERER_WEBGL 37446');_this[_y]._toggle[37446]=1;return 37446}
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}
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saf_class(WebGLDebugRendererInfo)
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class EXTTextureFilterAnisotropic{}
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class WebGLLoseContext{
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loseContext(){_bl(' (*) loseContext ===> return undefined')}
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restoreContext(){_bl(' (*) restoreContext ===> return undefined')}
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}
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saf_class(WebGLLoseContext)
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// 这里补着有点累,就随便了
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if (key == 'WEBGL_debug_renderer_info'){
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var r = new WebGLDebugRendererInfo
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}
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if (key == 'EXT_texture_filter_anisotropic'){
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else if (key == 'EXT_texture_filter_anisotropic'){
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var r = new EXTTextureFilterAnisotropic
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}
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var r = new WebGLDebugRendererInfo
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else if (key == 'WEBGL_lose_context'){
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var r = new WebGLLoseContext
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}else{
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var r = new WebGLDebugRendererInfo
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}
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return hook_obj(r)
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}
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_this[_y].getParameter = function(key){
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