Render build plate slightly lower than grid to prevent Z fighting

Looks much better.

Contributes to issue CURA-4150.
This commit is contained in:
Ghostkeeper 2017-08-22 16:40:11 +02:00
parent 25c5c5a888
commit 18b88065f4
No known key found for this signature in database
GPG Key ID: C5F96EE2BC0F7E75

View File

@ -174,6 +174,7 @@ class BuildVolume(SceneNode):
self._plate_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
theme = Application.getInstance().getTheme()
self._plate_shader.setUniformValue("u_color", Color(*theme.getColor("buildplate").getRgb()))
self._plate_shader.setUniformValue("u_z_bias", 0.01)
renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
renderer.queueNode(self, mesh = self._origin_mesh)