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Revert "Merge pull request #7384 from Ultimaker/CURA-7333_Fix_reloading_3mf_files_with_many_objects"
This reverts commit 3e46489b6ba3ae0baab347b26ceb036c1a47007d, reversing changes made to f5669a5a277042266f9b92314948a5cfb75f58ea.
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parent
3e46489b6b
commit
4f55c8d832
@ -2,10 +2,9 @@
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# Cura is released under the terms of the LGPLv3 or higher.
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import os
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import re
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import sys
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import time
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from typing import cast, TYPE_CHECKING, Optional, Callable, List, Any, Dict
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from typing import cast, TYPE_CHECKING, Optional, Callable, List, Any
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import numpy
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from PyQt5.QtCore import QObject, QTimer, QUrl, pyqtSignal, pyqtProperty, QEvent, Q_ENUMS
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@ -1383,21 +1382,12 @@ class CuraApplication(QtApplication):
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if not nodes:
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return
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objects_in_filename = {} # type: Dict[str, List[CuraSceneNode]]
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for node in nodes:
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mesh_data = node.getMeshData()
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if mesh_data:
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file_name = mesh_data.getFileName()
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if file_name:
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if file_name not in objects_in_filename:
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objects_in_filename[file_name] = []
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if file_name in objects_in_filename:
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objects_in_filename[file_name].append(node)
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else:
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Logger.log("w", "Unable to reload data because we don't have a filename.")
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for file_name, nodes in objects_in_filename.items():
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for node in nodes:
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job = ReadMeshJob(file_name)
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job._node = node # type: ignore
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job.finished.connect(self._reloadMeshFinished)
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@ -1405,6 +1395,8 @@ class CuraApplication(QtApplication):
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job.finished.connect(self.updateOriginOfMergedMeshes)
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job.start()
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else:
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Logger.log("w", "Unable to reload data because we don't have a filename.")
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@pyqtSlot("QStringList")
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def setExpandedCategories(self, categories: List[str]) -> None:
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@ -1580,30 +1572,13 @@ class CuraApplication(QtApplication):
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fileLoaded = pyqtSignal(str)
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fileCompleted = pyqtSignal(str)
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def _reloadMeshFinished(self, job) -> None:
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"""
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Function called whenever a ReadMeshJob finishes in the background. It reloads a specific node object in the
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scene from its source file. The function gets all the nodes that exist in the file through the job result, and
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then finds the scene node that it wants to refresh by its object id. Each job refreshes only one node.
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:param job: The ReadMeshJob running in the background that reads all the meshes in a file
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:return: None
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"""
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job_result = job.getResult() # nodes that exist inside the file read by this job
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def _reloadMeshFinished(self, job):
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# TODO; This needs to be fixed properly. We now make the assumption that we only load a single mesh!
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job_result = job.getResult()
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if len(job_result) == 0:
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Logger.log("e", "Reloading the mesh failed.")
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return
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object_found = False
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mesh_data = None
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# Find the node to be refreshed based on its id
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for job_result_node in job_result:
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if job_result_node.getId() == job._node.getId():
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mesh_data = job_result_node.getMeshData()
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object_found = True
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break
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if not object_found:
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Logger.warning("The object with id {} no longer exists! Keeping the old version in the scene.".format(job_result_node.getId()))
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return
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mesh_data = job_result[0].getMeshData()
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if not mesh_data:
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Logger.log("w", "Could not find a mesh in reloaded node.")
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return
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@ -52,6 +52,7 @@ class ThreeMFReader(MeshReader):
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self._root = None
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self._base_name = ""
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self._unit = None
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self._object_count = 0 # Used to name objects as there is no node name yet.
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def _createMatrixFromTransformationString(self, transformation: str) -> Matrix:
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if transformation == "":
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@ -86,20 +87,17 @@ class ThreeMFReader(MeshReader):
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## Convenience function that converts a SceneNode object (as obtained from libSavitar) to a scene node.
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# \returns Scene node.
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def _convertSavitarNodeToUMNode(self, savitar_node: Savitar.SceneNode, file_name: str = "") -> Optional[SceneNode]:
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self._object_count += 1
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node_name = savitar_node.getName()
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node_id = savitar_node.getId()
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if node_name == "":
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if file_name != "":
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node_name = os.path.basename(file_name)
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else:
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node_name = "Object {}".format(node_id)
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node_name = "Object %s" % self._object_count
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active_build_plate = CuraApplication.getInstance().getMultiBuildPlateModel().activeBuildPlate
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um_node = CuraSceneNode() # This adds a SettingOverrideDecorator
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um_node.addDecorator(BuildPlateDecorator(active_build_plate))
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um_node.setName(node_name)
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um_node.setId(node_id)
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transformation = self._createMatrixFromTransformationString(savitar_node.getTransformation())
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um_node.setTransformation(transformation)
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mesh_builder = MeshBuilder()
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@ -171,6 +169,7 @@ class ThreeMFReader(MeshReader):
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def _read(self, file_name: str) -> Union[SceneNode, List[SceneNode]]:
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result = []
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self._object_count = 0 # Used to name objects as there is no node name yet.
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# The base object of 3mf is a zipped archive.
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try:
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archive = zipfile.ZipFile(file_name, "r")
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