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Removed unused line in shader. CURA-3273
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@ -38,7 +38,6 @@ vertex41core =
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v1_vertex.y -= a_line_dim.y / 2; // half layer down
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vec4 world_space_vert = u_modelMatrix * v1_vertex;
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//gl_Position = u_modelViewProjectionMatrix * a_vertex; //world_space_vert;
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gl_Position = world_space_vert;
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// shade the color depending on the extruder index stored in the alpha component of the color
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