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Fix ConvexHullNode so it renders
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7395f37efe
commit
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@ -17,7 +17,7 @@ class ConvexHullNode(SceneNode):
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self.setCalculateBoundingBox(False)
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self.setCalculateBoundingBox(False)
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self._material = None
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self._shader = None
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self._original_parent = parent
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self._original_parent = parent
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@ -68,7 +68,7 @@ class ConvexHullNode(SceneNode):
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self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "default.shader"))
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self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "default.shader"))
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if self.getParent():
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if self.getParent():
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self._material.setUniformValue("u_color", self._color)
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self._shader.setUniformValue("u_color", self._color)
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renderer.queueNode(self, transparent = True, shader = self._shader)
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renderer.queueNode(self, transparent = True, shader = self._shader)
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if self._convex_hull_head_mesh:
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if self._convex_hull_head_mesh:
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renderer.queueNode(self, shader = self._shader, transparent = True, mesh = self._convex_hull_head_mesh)
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renderer.queueNode(self, shader = self._shader, transparent = True, mesh = self._convex_hull_head_mesh)
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