mirror of
https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-06-01 19:54:20 +08:00
Merge branch 'master' into feature-backup-manager
This commit is contained in:
commit
efe41a536d
@ -83,15 +83,8 @@ class DiscoverUM3Action(MachineAction):
|
||||
@pyqtProperty("QVariantList", notify = discoveredDevicesChanged)
|
||||
def foundDevices(self):
|
||||
if self._network_plugin:
|
||||
# TODO: Check if this needs to stay.
|
||||
if Application.getInstance().getGlobalContainerStack():
|
||||
global_printer_type = Application.getInstance().getGlobalContainerStack().getBottom().getId()
|
||||
else:
|
||||
global_printer_type = "unknown"
|
||||
|
||||
printers = list(self._network_plugin.getDiscoveredDevices().values())
|
||||
# TODO; There are still some testing printers that don't have a correct printer type, so don't filter out unkown ones just yet.
|
||||
#printers = [printer for printer in printers if printer.printerType == global_printer_type or printer.printerType == "unknown"]
|
||||
printers.sort(key = lambda k: k.name)
|
||||
return printers
|
||||
else:
|
||||
|
@ -67,7 +67,7 @@ Column
|
||||
HeatedBedBox
|
||||
{
|
||||
visible: {
|
||||
if(activePrinter != null && activePrinter.bed_temperature != -1)
|
||||
if(activePrinter != null && activePrinter.bedTemperature != -1)
|
||||
{
|
||||
return true
|
||||
}
|
||||
|
@ -25,9 +25,9 @@ fragment =
|
||||
highp float distance_to_camera = distance(v_vertex, u_viewPosition) * 1000.; // distance in micron
|
||||
|
||||
vec3 encoded; // encode float into 3 8-bit channels; this gives a precision of a micron at a range of up to ~16 meter
|
||||
encoded.b = floor(distance_to_camera / 65536.0);
|
||||
encoded.g = floor((distance_to_camera - encoded.b * 65536.0) / 256.0);
|
||||
encoded.r = floor(distance_to_camera - encoded.b * 65536.0 - encoded.g * 256.0);
|
||||
encoded.r = floor(distance_to_camera / 65536.0);
|
||||
encoded.g = floor((distance_to_camera - encoded.r * 65536.0) / 256.0);
|
||||
encoded.b = floor(distance_to_camera - encoded.r * 65536.0 - encoded.g * 256.0);
|
||||
|
||||
gl_FragColor.rgb = encoded / 255.;
|
||||
gl_FragColor.a = 1.0;
|
||||
|
Loading…
x
Reference in New Issue
Block a user