Konstantinos Karmas
e793eac425
Push the grouped operation instead of redoing it
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CURA-7851
2021-10-06 16:46:20 +02:00
Jaime van Kessel
4aae3d7e2e
Move duplicated modifier meshes a bit after duplication
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This makes sure that they are visible / selectable after multiplication
CURA-7851
2021-10-06 15:57:18 +02:00
Jaime van Kessel
4ce69a9eb5
Fix the message if not all duplicated objects could be placed
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CURA-7851
2021-10-06 15:52:33 +02:00
Jaime van Kessel
fa4f567cb1
Simplify ifstatement for MultiplyObjects
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CURA-7851
2021-10-06 15:50:12 +02:00
Jaime van Kessel
44eb3201a9
Fix duplicating / multiplicating support blockers
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CURA-7851
2021-10-04 15:52:08 +02:00
jelle Spijker
b6665f1142
Applied review comments
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Contributes to CURA-8418
2021-07-28 11:32:29 +02:00
Jelle Spijker
2263969d5f
Updated message with message types
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Contributes to CURA-8418
2021-07-28 08:45:42 +02:00
Jaime van Kessel
900db57f0f
Update messages to use the message_types
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CURA-8418
2021-07-27 11:54:43 +02:00
Kostas Karmas
f9bd5e3dcd
Modify arrange() to optionally create AddSceneNodeOperations
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Then the MultiplyObjectsJob can use the arrange function instead of duplicating the code
CURA-7440
2020-10-09 17:12:59 +02:00
Kostas Karmas
518003f027
Remove unused variables
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CURA-7440
2020-10-09 16:03:31 +02:00
Kostas Karmas
eedbcb6a2d
Fix z position of objects that end outside the buildplate
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When multiplying objects or inserting objects in the scene that do not fit in the buildplate, those
objects would correctly end up outside the buildplate, but their Z position would be aligned at the
absolute Z=0 of the buildplate.
This commit fixes that by compensating in the z-axis, properly moving the object outside the
buildplate in the correct z-position so that it's bottom is aligned with the original object.
CURA-7440
2020-10-09 15:59:50 +02:00
Jaime van Kessel
a46bf8d6fa
Apply suggestions from code review
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CURA-7440
Co-authored-by: Konstantinos Karmas <konskarm@gmail.com>
2020-10-08 09:43:22 +02:00
Jaime van Kessel
59b9639d87
Don't let arranger place all objects on the same spot if they don't fit
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CURA-7440
2020-10-05 14:31:42 +02:00
Jaime van Kessel
9312dc5c07
Add deprecated tag to arranger
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CURA-7440
2020-10-05 14:15:49 +02:00
Jaime van Kessel
a1f43e7bcf
Also use the new arranger when multiplying objects
2020-10-05 14:09:50 +02:00
Jaime van Kessel
5823140b21
Always add multiplied nodes to the root.
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No idea why it was using the parent of the current node. It's
technically the same, but this is much more explicit
CURA-7440
2020-10-05 13:45:24 +02:00
Jaime van Kessel
85797c4cf5
Add processEvents calls to multiply job
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Because we want them delicious updates
CURA-7106
2020-06-23 11:17:38 +02:00
Jaime van Kessel
e74f049142
Fix bunch of issues found by pylint
2020-01-10 16:37:46 +01:00
Jaime van Kessel
242c3a7470
Fix crash when arranging special meshtypes
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CURA-6702
2019-08-12 14:29:15 +02:00
Jaime van Kessel
789eddbdee
Add missing typing
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CURA-6702
2019-08-12 14:23:53 +02:00
Jaime van Kessel
d4b47c75ab
Fix typo in multiply message
2019-01-15 11:15:37 +01:00
Diego Prado Gesto
981eed313c
FindNodePlacement should find a placement for the node, but not creating
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a new node.
2018-06-13 11:28:20 +02:00
Jack Ha
14294936c5
CURA-5434 reversed the role of offset_shape_arr and hull_shape_arr, to fix one-at-a-time arranging
2018-06-04 11:39:37 +02:00
Jack Ha
ed0a0dd765
Fix multiply object in a rare case that an object is just too big
2018-05-30 10:58:19 +02:00
Jack Ha
f5bed242ed
CURA-5370 Small refactor for Arranger: make x and y consistent (numpy arrays start with y first in general), faster, cleanup, more unit tests, take actual build plate size in Arranger instances
2018-05-22 17:13:35 +02:00
fieldOfView
78b49e8400
When multiplying a parented node, multiply the parent instead (like groups)
2018-03-23 16:35:36 +01:00
fieldOfView
e861a8a112
Add children to correct buildplate when multiplying
2018-03-19 12:32:52 +01:00
ChrisTerBeke
08322d0a5e
Move all decorators in the scene subfolder
2018-01-03 15:09:19 +01:00
ChrisTerBeke
a5630e5c54
Move all arranging related code into a subfolder
2018-01-03 15:05:06 +01:00
Jack Ha
41d5ec86a3
CURA-4525 updated scene node menu and added multi buildplate arrange
2017-11-08 14:07:40 +01:00
Mark
9a193ad5c5
Changing AGPLv3 to LGPLv3
2017-09-28 13:00:43 +02:00
alekseisasin
204019702d
Added Title for messages
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CURA-4203
2017-09-13 13:58:08 +02:00
Arjen Hiemstra
905e59354b
Change MultiplyObjectsJob to work on a list of objects
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This makes MultiplyObjectsJob able to handle a list of objects instead
of a single object ID.
Contributes to CURA-3609
2017-04-20 17:41:53 +02:00
Jack Ha
2879ec0e30
Permission for file. CURA-3676
2017-04-12 15:58:37 +02:00
Jack Ha
c7a6d42920
Fixed arranger multiplying too big objects and arrange All. CURA-3676
2017-04-12 15:58:09 +02:00
Jaime van Kessel
e26ade0e6f
Multiplying now also gives a message if it could not find a suitable spot for some objects
2017-04-07 16:40:39 +02:00
Jaime van Kessel
f42efcb7e0
Removed count from findNodePlacement
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CURA-3239
2017-04-07 16:16:38 +02:00
Jaime van Kessel
04eca9073a
Moved multiply objects to job
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CURA=3239
2017-04-07 16:11:23 +02:00