This causes the platform physics to run again a few ms later so that we actually do not
stop trying to push objects apart until everything is correctly updated
Fixes Asana issue 33694499624771
* 15.06:
Update changelog
Correct the bottom offset we add when setting the volume for scale to max
Display progress information during processing of layer data
If findObject returns none but object_id != 0 use the selected object
Offset the displayed rotation angle so it does not overlap the mouse cursor
Abort attempts to connect if an error is thrown when connecting to the serial port
Fix recent files on Windows
Defer opening the webbrowser until the next run of the event loop
Disable slicing and platform physics when an operation is being performed
Rework LayerData mesh generation for improved performance
Performance: Only calculate the platform center once, not for every poly
Add application icons for all three platforms
Rather than using a lot of calls to MeshData::addVertices which is very
slow, pre-allocate numpy arrays, fill them with data from the polygons
and then assign them to the mesh data's arrays. This greatly increases
performance of the layer data calculation.
Contributes to #52
* 15.06:
Bump version to 15.05.95
Update changelog
Hide the bed temperature for UMO
Do not hide the entire material category for UM2 but just the unused settings
Add a precision value to the time/quality slider settings and use that to round values
Display the rotation angle when we are performing a rotation
bugfix: avoid overlapping walls OFF by default
Add a background to the tooltip label so long strings also have background
Make sure the tool panel background is at least as wide as the active item
* 15.06:
Format after translating, not before
Change "Update" back to "Update Firmware"
Properly translate mode menu
Add russian translations
Add missing translations to the list of translations to build
Remember the previuos active tool on selection change
Use python's webbrowser instead of Qt.openUrlExternally for opening urls
adds styling for both the regular as the indeterminate progressbar
adds styling for a regular progressbar
* 15.06:
Implement rendering the top 5 layers solid and with infill
Add a createMesh function to LayerData::Layer that creates a mesh from a layer
Add support for line width and infill types to LayerData::Polygon
Use the new layer message properties to properly create layers
Do not render the convex hull node unless the object is selected
Update generated protobuf protocol file as per CuraEngine changes
helps with making the messagestack adapt to the total size of messages + pogressbar
Defines the style of the progressbar
Makes the openfile button blue/active as long as there is no file loaded.