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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
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103 lines
4.8 KiB
Python
103 lines
4.8 KiB
Python
# Copyright (c) 2018 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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import copy
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from typing import List
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from UM.Application import Application
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from UM.Job import Job
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from UM.Math.Vector import Vector
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from UM.Message import Message
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from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
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from UM.Operations.GroupedOperation import GroupedOperation
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from UM.Operations.TranslateOperation import TranslateOperation
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from UM.Scene.SceneNode import SceneNode
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from UM.i18n import i18nCatalog
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from cura.Arranging.Nest2DArrange import arrange, createGroupOperationForArrange
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i18n_catalog = i18nCatalog("cura")
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class MultiplyObjectsJob(Job):
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def __init__(self, objects, count, min_offset = 8):
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super().__init__()
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self._objects = objects
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self._count = count
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self._min_offset = min_offset
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def run(self) -> None:
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status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime = 0,
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dismissable = False, progress = 0,
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title = i18n_catalog.i18nc("@info:title", "Placing Objects"))
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status_message.show()
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scene = Application.getInstance().getController().getScene()
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global_container_stack = Application.getInstance().getGlobalContainerStack()
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if global_container_stack is None:
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return # We can't do anything in this case.
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root = scene.getRoot()
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processed_nodes = [] # type: List[SceneNode]
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nodes = []
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fixed_nodes = []
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for node_ in DepthFirstIterator(root):
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# Only count sliceable objects
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if node_.callDecoration("isSliceable"):
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fixed_nodes.append(node_)
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nodes_to_add_without_arrange = []
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for node in self._objects:
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# If object is part of a group, multiply group
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current_node = node
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while current_node.getParent() and current_node.getParent().callDecoration("isGroup"):
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current_node = current_node.getParent()
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if current_node in processed_nodes:
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continue
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processed_nodes.append(current_node)
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for _ in range(self._count):
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new_node = copy.deepcopy(node)
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# Same build plate
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build_plate_number = current_node.callDecoration("getBuildPlateNumber")
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new_node.callDecoration("setBuildPlateNumber", build_plate_number)
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for child in new_node.getChildren():
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child.callDecoration("setBuildPlateNumber", build_plate_number)
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if not current_node.getParent().callDecoration("isSliceable"):
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nodes.append(new_node)
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else:
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# The node we're trying to place has another node that is sliceable as a parent.
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# As such, we shouldn't arrange it (but it should be added to the scene!)
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nodes_to_add_without_arrange.append(new_node)
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new_node.setParent(current_node.getParent())
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found_solution_for_all = True
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group_operation = GroupedOperation()
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if nodes:
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group_operation, not_fit_count = createGroupOperationForArrange(nodes,
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Application.getInstance().getBuildVolume(),
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fixed_nodes,
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factor = 10000,
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add_new_nodes_in_scene = True)
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found_solution_for_all = not_fit_count == 0
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if nodes_to_add_without_arrange:
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for nested_node in nodes_to_add_without_arrange:
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group_operation.addOperation(AddSceneNodeOperation(nested_node, nested_node.getParent()))
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# Move the node a tiny bit so it doesn't overlap with the existing one.
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# This doesn't fix it if someone creates more than one duplicate, but it at least shows that something
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# happened (and after moving it, it's clear that there are more underneath)
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group_operation.addOperation(TranslateOperation(nested_node, Vector(2.5, 2.5, 2.5)))
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group_operation.push()
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status_message.hide()
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if not found_solution_for_all:
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no_full_solution_message = Message(
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i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
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title = i18n_catalog.i18nc("@info:title", "Placing Object"),
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message_type = Message.MessageType.WARNING)
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no_full_solution_message.show()
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