Cura/ProcessSlicedObjectListJob.py

61 lines
2.3 KiB
Python

from UM.Job import Job
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.SceneNode import SceneNode
from UM.Application import Application
from UM.Mesh.MeshData import MeshData
from . import LayerData
import numpy
import struct
class ProcessSlicedObjectListJob(Job):
def __init__(self, message):
super().__init__(description = 'Processing sliced object')
self._message = message
self._scene = Application.getInstance().getController().getScene()
def run(self):
objectIdMap = {}
new_node = SceneNode()
## Put all nodes in a dict identified by ID
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData():
if hasattr(node.getMeshData(), "layerData"):
self._scene.getRoot().removeChild(node)
else:
objectIdMap[id(node)] = node
layerHeight = Application.getInstance().getActiveMachine().getSettingValueByKey('layer_height')
for object in self._message.objects:
try:
node = objectIdMap[object.id]
except KeyError:
continue
mesh = MeshData()
layerData = LayerData.LayerData()
for layer in object.layers:
for polygon in layer.polygons:
points = numpy.fromstring(polygon.points, dtype='i8') # Convert bytearray to numpy array
points = points.reshape((-1,2)) # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
points = numpy.asarray(points, dtype=numpy.float32)
points /= 1000
points = numpy.insert(points, 1, layer.id * layerHeight, axis = 1)
points[:,2] *= -1
#points = numpy.pad(points, ((0,0), (0,1)), 'constant', constant_values=(0.0, 1.0))
#inverse = node.getWorldTransformation().getInverse().getData()
#points = points.dot(inverse)
#points = points[:,0:3]
layerData.addPolygon(layer.id, polygon.type, points)
mesh.layerData = layerData
new_node.setMeshData(mesh)
new_node.setParent(self._scene.getRoot())