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### Maintenance page * Add add tab color for mobile view * Add spellcheck off / autocorect off in input * Add disconnect button when authenticate enabled * Add Invalid user or password message when authentication failed ### Board support * Add ESP32 S2 support * Add ESP32 S3 support * Add ESP32 C3 support ### ESP commands * Add command 701 to control GCODE streaming * Remove command 901 as duplicate * Update command 420 to add more details * Use text as default output * All json on all commands for formated output ### Core * Add benchmak function to check transfer speed (for test only-not production) * Merge code for ESP3DLib support * Add better printer display support (M117 / Serial TFT) * Use ESP32 analogWrite instead of emulated one ### Modules * Display * Refactor code * Remove SPI ILI 9341 / 9488 support as not suitable * Add ST7789 support (135x240 / 240x240) * Filesystem * Bug fixes due to esp core updates * Better SD sharing mecanism * Better global FS management * FTP * Add SD sharing support * Better global FS management * GCODE Host * Add basic support for macro files * Add ESP command support * Use not blocking method to stream commands / handle response * Notifications * Add IFTTT notification service * Add WebUI notification * Add ESP3D display notification * WebDav * Add SD sharing support * Add bug fix from https://github.com/d-a-v/ESPWebDAV * Better global FS management * Websocket * Add function to handle zombies connections * WiFi * Fix connection to AP sometime fail * Fix low signal not diplayed in ESP420 even connected * Add AP Setup mode ### Libraries * Update SDFat-2.0.6 to 2.1.2 * Update ESP32SSDP 1.1.1 to 1.2.0 * Update TFT_eSPI-1.4.11 to 2.4.61 * Update arduinoWebSockets-2.3.5 to 2.3.6 * Update esp8266-oled-ssd1306-4.0.0 to 4.3.0 * Remove lvgl support ### Tools * Add I2C scanner script * Add python script to simulate/stress printer serial communication ### PlatformIO * Use latest 4.4.0 Espressif32 release (ESP32-arduino core 2.0.3) * Add fix for Flash more than 4MB * Add Esp32 S2/S3/C3 env * Add ESP32-ST7789 / esp32-TTGO_T_Display env
94 lines
4.2 KiB
Markdown
94 lines
4.2 KiB
Markdown
```eval_rst
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.. include:: /header.rst
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:github_url: |github_link_base|/get-started/cmake.md
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```
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# CMake
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LVGL supports integrating with [CMake](https://cmake.org/). It comes with preconfigured targets for:
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- [Espressif (ESP32)](https://docs.espressif.com/projects/esp-idf/en/v3.3/get-started-cmake/index.html)
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- [MicroPython](https://docs.micropython.org/en/v1.15/develop/cmodules.html)
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- [Zephyr](https://docs.zephyrproject.org/latest/guides/zephyr_cmake_package.html)
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On top of the preconfigured targets you can also use "plain" CMake to integrate LVGL into any custom C/C++ project.
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### Prerequisites
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- CMake ( >= 3.12.4 )
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- Compatible build tool e.g.
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- [Make](https://www.gnu.org/software/make/)
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- [Ninja](https://ninja-build.org/)
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## Building LVGL with CMake
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There are many ways to include external CMake projects into your own. A modern one also used in this example is the CMake [FetchContent](https://cmake.org/cmake/help/latest/module/FetchContent.html) module. This module conveniently allows us to download dependencies directly at configure time from e.g. [GitHub](https://github.com/). Here is an example how we might include LVGL into our own project.
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```cmake
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cmake_minimum_required(VERSION 3.14)
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include(FetchContent)
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project(MyProject LANGUAGES C CXX)
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# Build an executable called "MyFirmware"
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add_executable(MyFirmware src/main.c)
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# Specify path to own LVGL config header
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set(LV_CONF_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/src/lv_conf.h
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CACHE STRING "" FORCE)
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# Fetch LVGL from GitHub
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FetchContent_Declare(lvgl URL https://github.com/lvgl/lvgl.git)
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FetchContent_MakeAvailable(lvgl)
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# The target "MyFirmware" depends on LVGL
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target_link_libraries(MyFirmware PRIVATE lvgl::lvgl)
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```
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This configuration declares a dependency between the two targets **MyFirmware** and **lvgl**. Upon building the target **MyFirmware** this dependency will be resolved and **lvgl** will be built and linked with it. Since LVGL requires a config header called [lv_conf.h](https://github.com/lvgl/lvgl/blob/master/lv_conf_template.h) to be includable by its sources we also set the option `LV_CONF_PATH` to point to our own copy of it.
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### Additional CMake options
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Besides `LV_CONF_PATH` there are two additional CMake options to specify include paths.
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`LV_LVGL_H_INCLUDE_SIMPLE` which specifies whether to `#include "lvgl.h"` absolut or relative
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| ON (default) | OFF |
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| ------------ | -------------- |
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| "lvgl.h" | "../../lvgl.h" |
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`LV_CONF_INCLUDE_SIMPLE` which specifies whether to `#include "lv_conf.h"` and `"lv_drv_conf.h"` absolut or relative
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| ON (default) | OFF |
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| --------------- | --------------------- |
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| "lv_conf.h" | "../../lv_conf.h" |
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| "lv_drv_conf.h" | "../../lv_drv_conf.h" |
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I do not recommend disabling those options unless your folder layout makes it absolutely necessary.
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## Building LVGL examples with CMake
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LVGL [examples](https://docs.lvgl.io/master/examples.html) have their own CMake target. If you want to build the examples simply add them to your dependencies.
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```cmake
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# The target "MyFirmware" depends on LVGL and examples
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target_link_libraries(MyFirmware PRIVATE lvgl::lvgl lvgl::examples)
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```
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## Building LVGL drivers and demos with CMake
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Exactly the same goes for the [drivers](https://github.com/lvgl/lv_drivers) and the [demos](https://github.com/lvgl/lv_demos).
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```cmake
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# Specify path to own LVGL demos config header
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set(LV_DEMO_CONF_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/src/lv_demo_conf.h
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CACHE STRING "" FORCE)
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FetchContent_Declare(lv_drivers
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GIT_REPOSITORY https://github.com/lvgl/lv_drivers)
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FetchContent_MakeAvailable(lv_drivers)
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FetchContent_Declare(lv_demos
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GIT_REPOSITORY https://github.com/lvgl/lv_demos.git)
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FetchContent_MakeAvailable(lv_demos)
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# The target "MyFirmware" depends on LVGL, drivers and demos
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target_link_libraries(MyFirmware PRIVATE lvgl::lvgl lvgl::drivers lvgl::examples)
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```
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Just like the [lv_conf.h](https://github.com/lvgl/lvgl/blob/master/lv_conf_template.h) header demos comes with its own config header called [lv_demo_conf.h](https://github.com/lvgl/lv_demos/blob/master/lv_demo_conf_template.h). Analogous to `LV_CONF_PATH` its path can be set by using the option `LV_DEMO_CONF_PATH`.
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