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### Maintenance page * Add add tab color for mobile view * Add spellcheck off / autocorect off in input * Add disconnect button when authenticate enabled * Add Invalid user or password message when authentication failed ### Board support * Add ESP32 S2 support * Add ESP32 S3 support * Add ESP32 C3 support ### ESP commands * Add command 701 to control GCODE streaming * Remove command 901 as duplicate * Update command 420 to add more details * Use text as default output * All json on all commands for formated output ### Core * Add benchmak function to check transfer speed (for test only-not production) * Merge code for ESP3DLib support * Add better printer display support (M117 / Serial TFT) * Use ESP32 analogWrite instead of emulated one ### Modules * Display * Refactor code * Remove SPI ILI 9341 / 9488 support as not suitable * Add ST7789 support (135x240 / 240x240) * Filesystem * Bug fixes due to esp core updates * Better SD sharing mecanism * Better global FS management * FTP * Add SD sharing support * Better global FS management * GCODE Host * Add basic support for macro files * Add ESP command support * Use not blocking method to stream commands / handle response * Notifications * Add IFTTT notification service * Add WebUI notification * Add ESP3D display notification * WebDav * Add SD sharing support * Add bug fix from https://github.com/d-a-v/ESPWebDAV * Better global FS management * Websocket * Add function to handle zombies connections * WiFi * Fix connection to AP sometime fail * Fix low signal not diplayed in ESP420 even connected * Add AP Setup mode ### Libraries * Update SDFat-2.0.6 to 2.1.2 * Update ESP32SSDP 1.1.1 to 1.2.0 * Update TFT_eSPI-1.4.11 to 2.4.61 * Update arduinoWebSockets-2.3.5 to 2.3.6 * Update esp8266-oled-ssd1306-4.0.0 to 4.3.0 * Remove lvgl support ### Tools * Add I2C scanner script * Add python script to simulate/stress printer serial communication ### PlatformIO * Use latest 4.4.0 Espressif32 release (ESP32-arduino core 2.0.3) * Add fix for Flash more than 4MB * Add Esp32 S2/S3/C3 env * Add ESP32-ST7789 / esp32-TTGO_T_Display env
63 lines
2.6 KiB
Markdown
63 lines
2.6 KiB
Markdown
```eval_rst
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.. include:: /header.rst
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:github_url: |github_link_base|/get-started/espressif.md
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```
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# Espressif (ESP32 chip series)
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LVGL can be used and configured as a standard [ESP-IDF](https://github.com/espressif/esp-idf) component.
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More information about ESP-IDF build system can be found [here](https://docs.espressif.com/projects/esp-idf/en/latest/esp32/api-guides/build-system.html).
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## LVGL demo project for ESP32
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We've created [lv_port_esp32](https://github.com/lvgl/lv_port_esp32), a project using ESP-IDF and LVGL to show one of the demos from [lv_demos](https://github.com/lvgl/lv_demos).
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You can configure the project to use one of the many supported display controllers and targets (chips).
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See [lvgl_esp32_drivers](https://github.com/lvgl/lvgl_esp32_drivers) repository for a complete list
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of supported display and indev (touch) controllers and targets.
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## Using LVGL in your ESP-IDF project
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### Prerequisites
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* ESP-IDF v4.1 and above
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* ESP evaluation board with a display
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### Obtaining LVGL
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__Option 1:__ git submodule
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Simply clone LVGL into your `project_root/components` directory and it will be automatically integrated into the project.
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If the project is a git repository you can include LVGL as a git submodule:
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```sh
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git submodule add https://github.com/lvgl/lvgl.git components/lvgl
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```
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The above command will clone LVGL's main repository into the `components/lvgl` directory. LVGL includes a `CMakeLists.txt` file that sets some configuration options so you can use LVGL right away.
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__Option 2:__ IDF Component Manager
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LVGL is also distributed through [IDF Component Manager](https://docs.espressif.com/projects/esp-idf/en/latest/esp32/api-guides/tools/idf-component-manager.html).
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It allows users to seamlessly integrate [LVGL component](https://components.espressif.com/component/lvgl/lvgl) into their project with following command:
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```sh
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idf.py add-dependency lvgl/lvgl>=8.*
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```
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During next project build, LVGL component will be fetched from the component registry and added to project build.
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### Configuration
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When you are ready to configure LVGL, launch the configuration menu with `idf.py menuconfig` in your project root directory, go to `Component config` and then `LVGL configuration`.
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## Using lvgl_esp32_drivers in ESP-IDF project
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You can also add `lvgl_esp32_drivers` as a "component". This component should be located inside a directory named "components" in your project root directory.
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When your project is a git repository you can include `lvgl_esp32_drivers` as a git submodule:
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```sh
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git submodule add https://github.com/lvgl/lvgl_esp32_drivers.git components/lvgl_esp32_drivers
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```
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