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### Maintenance page * Add add tab color for mobile view * Add spellcheck off / autocorect off in input * Add disconnect button when authenticate enabled * Add Invalid user or password message when authentication failed ### Board support * Add ESP32 S2 support * Add ESP32 S3 support * Add ESP32 C3 support ### ESP commands * Add command 701 to control GCODE streaming * Remove command 901 as duplicate * Update command 420 to add more details * Use text as default output * All json on all commands for formated output ### Core * Add benchmak function to check transfer speed (for test only-not production) * Merge code for ESP3DLib support * Add better printer display support (M117 / Serial TFT) * Use ESP32 analogWrite instead of emulated one ### Modules * Display * Refactor code * Remove SPI ILI 9341 / 9488 support as not suitable * Add ST7789 support (135x240 / 240x240) * Filesystem * Bug fixes due to esp core updates * Better SD sharing mecanism * Better global FS management * FTP * Add SD sharing support * Better global FS management * GCODE Host * Add basic support for macro files * Add ESP command support * Use not blocking method to stream commands / handle response * Notifications * Add IFTTT notification service * Add WebUI notification * Add ESP3D display notification * WebDav * Add SD sharing support * Add bug fix from https://github.com/d-a-v/ESPWebDAV * Better global FS management * Websocket * Add function to handle zombies connections * WiFi * Fix connection to AP sometime fail * Fix low signal not diplayed in ESP420 even connected * Add AP Setup mode ### Libraries * Update SDFat-2.0.6 to 2.1.2 * Update ESP32SSDP 1.1.1 to 1.2.0 * Update TFT_eSPI-1.4.11 to 2.4.61 * Update arduinoWebSockets-2.3.5 to 2.3.6 * Update esp8266-oled-ssd1306-4.0.0 to 4.3.0 * Remove lvgl support ### Tools * Add I2C scanner script * Add python script to simulate/stress printer serial communication ### PlatformIO * Use latest 4.4.0 Espressif32 release (ESP32-arduino core 2.0.3) * Add fix for Flash more than 4MB * Add Esp32 S2/S3/C3 env * Add ESP32-ST7789 / esp32-TTGO_T_Display env
153 lines
6.3 KiB
Markdown
153 lines
6.3 KiB
Markdown
```eval_rst
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.. include:: /header.rst
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:github_url: |github_link_base|/overview/indev.md
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```
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# Input devices
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An input device usually means:
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- Pointer-like input device like touchpad or mouse
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- Keypads like a normal keyboard or simple numeric keypad
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- Encoders with left/right turn and push options
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- External hardware buttons which are assigned to specific points on the screen
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``` important:: Before reading further, please read the [Porting](/porting/indev) section of Input devices
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```
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## Pointers
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### Cursor
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Pointer input devices (like a mouse) can have a cursor.
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```c
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...
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lv_indev_t * mouse_indev = lv_indev_drv_register(&indev_drv);
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LV_IMG_DECLARE(mouse_cursor_icon); /*Declare the image source.*/
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lv_obj_t * cursor_obj = lv_img_create(lv_scr_act()); /*Create an image object for the cursor */
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lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/
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lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image object to the driver*/
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```
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Note that the cursor object should have `lv_obj_clear_flag(cursor_obj, LV_OBJ_FLAG_CLICKABLE)`.
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For images, *clicking* is disabled by default.
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### Gestures
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Pointer input devices can detect basic gestures. By default, most of the widgets send the gestures to its parent, so finally the gestures can be detected on the screen object in a form of an `LV_EVENT_GESTURE` event. For example:
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```c
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void my_event(lv_event_t * e)
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{
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lv_obj_t * screen = lv_event_get_current_target(e);
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lv_dir_t dir = lv_indev_get_gesture_dir(lv_indev_act());
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switch(dir) {
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case LV_DIR_LEFT:
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...
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break;
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case LV_DIR_RIGHT:
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...
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break;
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case LV_DIR_TOP:
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...
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break;
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case LV_DIR_BOTTOM:
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...
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break;
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}
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}
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...
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lv_obj_add_event_cb(screen1, my_event, LV_EVENT_GESTURE, NULL);
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```
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To prevent passing the gesture event to the parent from an object use `lv_obj_clear_flag(obj, LV_OBJ_FLAG_GESTURE_BUBBLE)`.
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Note that, gestures are not triggered if an object is being scrolled.
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## Keypad and encoder
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You can fully control the user interface without a touchpad or mouse by using a keypad or encoder(s). It works similar to the *TAB* key on the PC to select an element in an application or a web page.
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### Groups
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Objects you want to control with a keypad or encoder need to be added to a *Group*.
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In every group there is exactly one focused object which receives the pressed keys or the encoder actions.
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For example, if a [Text area](/widgets/core/textarea) is focused and you press some letter on a keyboard, the keys will be sent and inserted into the text area.
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Similarly, if a [Slider](/widgets/core/slider) is focused and you press the left or right arrows, the slider's value will be changed.
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You need to associate an input device with a group. An input device can send key events to only one group but a group can receive data from more than one input device.
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To create a group use `lv_group_t * g = lv_group_create()` and to add an object to the group use `lv_group_add_obj(g, obj)`.
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To associate a group with an input device use `lv_indev_set_group(indev, g)`, where `indev` is the return value of `lv_indev_drv_register()`
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#### Keys
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There are some predefined keys which have special meaning:
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- **LV_KEY_NEXT** Focus on the next object
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- **LV_KEY_PREV** Focus on the previous object
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- **LV_KEY_ENTER** Triggers `LV_EVENT_PRESSED/CLICKED/LONG_PRESSED` etc. events
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- **LV_KEY_UP** Increase value or move upwards
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- **LV_KEY_DOWN** Decrease value or move downwards
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- **LV_KEY_RIGHT** Increase value or move to the right
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- **LV_KEY_LEFT** Decrease value or move to the left
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- **LV_KEY_ESC** Close or exit (E.g. close a [Drop down list](/widgets/core/dropdown))
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- **LV_KEY_DEL** Delete (E.g. a character on the right in a [Text area](/widgets/core/textarea))
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- **LV_KEY_BACKSPACE** Delete a character on the left (E.g. in a [Text area](/widgets/core/textarea))
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- **LV_KEY_HOME** Go to the beginning/top (E.g. in a [Text area](/widgets/core/textarea))
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- **LV_KEY_END** Go to the end (E.g. in a [Text area](/widgets/core/textarea))
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The most important special keys are `LV_KEY_NEXT/PREV`, `LV_KEY_ENTER` and `LV_KEY_UP/DOWN/LEFT/RIGHT`.
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In your `read_cb` function, you should translate some of your keys to these special keys to support navigation in a group and interact with selected objects.
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Usually, it's enough to use only `LV_KEY_LEFT/RIGHT` because most objects can be fully controlled with them.
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With an encoder you should use only `LV_KEY_LEFT`, `LV_KEY_RIGHT`, and `LV_KEY_ENTER`.
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#### Edit and navigate mode
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Since a keypad has plenty of keys, it's easy to navigate between objects and edit them using the keypad. But encoders have a limited number of "keys" and hence it is difficult to navigate using the default options. *Navigate* and *Edit* modes are used to avoid this problem with encoders.
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In *Navigate* mode, an encoder's `LV_KEY_LEFT/RIGHT` is translated to `LV_KEY_NEXT/PREV`. Therefore, the next or previous object will be selected by turning the encoder.
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Pressing `LV_KEY_ENTER` will change to *Edit* mode.
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In *Edit* mode, `LV_KEY_NEXT/PREV` is usually used to modify an object.
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Depending on the object's type, a short or long press of `LV_KEY_ENTER` changes back to *Navigate* mode.
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Usually, an object which cannot be pressed (like a [Slider](/widgets/core/slider)) leaves *Edit* mode upon a short click. But with objects where a short click has meaning (e.g. [Button](/widgets/core/btn)), a long press is required.
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#### Default group
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Interactive widgets - such as buttons, checkboxes, sliders, etc. - can be automatically added to a default group.
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Just create a group with `lv_group_t * g = lv_group_create();` and set the default group with `lv_group_set_default(g);`
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Don't forget to assign one or more input devices to the default group with ` lv_indev_set_group(my_indev, g);`.
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### Styling
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If an object is focused either by clicking it via touchpad or focused via an encoder or keypad it goes to the `LV_STATE_FOCUSED` state. Hence, focused styles will be applied to it.
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If an object switches to edit mode it enters the `LV_STATE_FOCUSED | LV_STATE_EDITED` states so these style properties will be shown.
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For a more detailed description read the [Style](https://docs.lvgl.io/v7/en/html/overview/style.html) section.
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## API
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### Input device
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```eval_rst
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.. doxygenfile:: lv_indev.h
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:project: lvgl
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```
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### Groups
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```eval_rst
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.. doxygenfile:: lv_group.h
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:project: lvgl
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```
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