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Fixed missing cooling slowdown when z travel speed was zero (#12258, SPE-2163)
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282ed377e9
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@ -323,13 +323,17 @@ std::string GCodeWriter::get_travel_to_xyz_gcode(const Vec3d &from, const Vec3d
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GCodeG1Formatter w;
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w.emit_xyz(to);
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double speed_z = this->config.travel_speed_z.value;
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if (speed_z == 0.)
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speed_z = this->config.travel_speed.value;
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const double distance_xy{(to.head<2>() - from.head<2>()).norm()};
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const double distnace_z{std::abs(to.z() - from.z())};
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const double time_z = distnace_z / this->config.travel_speed_z.value;
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const double time_z = distnace_z / speed_z;
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const double time_xy = distance_xy / this->config.travel_speed.value;
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const double factor = time_z > 0 ? time_xy / time_z : 1;
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if (factor < 1) {
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w.emit_f((this->config.travel_speed.value * factor + (1 - factor) * this->config.travel_speed_z.value) * 60.0);
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w.emit_f((this->config.travel_speed.value * factor + (1 - factor) * speed_z) * 60.0);
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} else {
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w.emit_f(this->config.travel_speed.value * 60.0);
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}
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@ -537,7 +537,6 @@ WipeTower::WipeTower(const PrintConfig& config, const PrintRegionConfig& default
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m_no_sparse_layers(config.wipe_tower_no_sparse_layers),
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m_gcode_flavor(config.gcode_flavor),
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m_travel_speed(config.travel_speed),
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m_travel_speed_z(config.travel_speed_z),
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m_infill_speed(default_region_config.infill_speed),
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m_perimeter_speed(default_region_config.perimeter_speed),
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m_current_tool(initial_tool),
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@ -279,7 +279,6 @@ private:
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size_t m_max_color_changes = 0; // Maximum number of color changes per layer.
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int m_old_temperature = -1; // To keep track of what was the last temp that we set (so we don't issue the command when not neccessary)
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float m_travel_speed = 0.f;
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float m_travel_speed_z = 0.f;
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float m_infill_speed = 0.f;
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float m_perimeter_speed = 0.f;
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float m_first_layer_speed = 0.f;
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