SPE-2409: Fix adaptive layer height when Z shrinkage compensation is used.

This commit is contained in:
Lukáš Hejl 2024-07-12 18:01:27 +02:00 committed by Lukas Matena
parent d9ef0f1781
commit 42630f59f7

View File

@ -261,7 +261,7 @@ std::vector<double> layer_height_profile_adaptive(const SlicingParameters& slici
// last facet visited by the as.next_layer_height() function, where the facets are sorted by their increasing Z span.
size_t current_facet = 0;
// loop until we have at least one layer and the max slice_z reaches the object height
while (print_z + EPSILON < slicing_params.object_print_z_height()) {
while (print_z + EPSILON < slicing_params.object_print_z_uncompensated_height()) {
float height = slicing_params.max_layer_height;
// Slic3r::debugf "\n Slice layer: %d\n", $id;
// determine next layer height
@ -320,10 +320,10 @@ std::vector<double> layer_height_profile_adaptive(const SlicingParameters& slici
print_z += height;
}
double z_gap = slicing_params.object_print_z_height() - *(layer_height_profile.end() - 2);
double z_gap = slicing_params.object_print_z_uncompensated_height() - *(layer_height_profile.end() - 2);
if (z_gap > 0.0)
{
layer_height_profile.push_back(slicing_params.object_print_z_height());
layer_height_profile.push_back(slicing_params.object_print_z_uncompensated_height());
layer_height_profile.push_back(std::clamp(z_gap, slicing_params.min_layer_height, slicing_params.max_layer_height));
}