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Try to autodetect HAS_VBO. #3772
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@ -50,7 +50,7 @@ use constant PI => 3.1415927;
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# Constant to determine if Vertex Buffer objects are used to draw
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# bed grid and the cut plane for object separation.
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use constant HAS_VBO => 1;
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use constant HAS_VBO => eval { glGenBuffersARB_p(0); 1 };
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# phi / theta angles to orient the camera.
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