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Interface preparation for passing object instances.
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@ -89,6 +89,7 @@ struct SolverConfiguration
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struct ObjectToPrint
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{
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int id = 0;
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bool lepox = false; /* object must be scheduled right after the previous object */
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int previous_id = -1; /* object 'id' will be scheduled right after object 'previous_id' */
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coord_t total_height = 0;
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std::vector<std::pair<coord_t, Slic3r::Polygon>> pgns_at_height;
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@ -9730,7 +9730,6 @@ bool optimize_SubglobalSequentialPolygonNonoverlappingBinaryCentered(const Solve
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{
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bool optimized = false;
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int remaining_polygon = 0;
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for(int object_group_size = MIN((unsigned int)solver_configuration.object_group_size, polygons.size() - curr_polygon); object_group_size > 0; --object_group_size)
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{
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z3::set_param("timeout", solver_configuration.optimization_timeout.c_str());
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@ -9778,9 +9777,9 @@ bool optimize_SubglobalSequentialPolygonNonoverlappingBinaryCentered(const Solve
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}
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*/
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for (int i = object_group_size - 1; i >= 0; --i)
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for (int i = 0; i < object_group_size; ++i)
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{
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undecided.push_back(curr_polygon + i + remaining_polygon);
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undecided.push_back(curr_polygon + i);
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}
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#ifdef DEBUG
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@ -9899,10 +9898,10 @@ bool optimize_SubglobalSequentialPolygonNonoverlappingBinaryCentered(const Solve
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{
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#ifdef DEBUG
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{
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printf("Remaining polygon: %d\n", curr_polygon + remaining_polygon);
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printf("Remaining polygon: %d\n", curr_polygon + object_group_size - 1);
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}
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#endif
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remaining_polygons.push_back(undecided_polygons[curr_polygon + remaining_polygon++]);
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remaining_polygons.push_back(undecided_polygons[curr_polygon + object_group_size - 1]);
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}
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}
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if (!optimized)
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@ -9991,7 +9990,7 @@ bool optimize_SubglobalConsequentialPolygonNonoverlappingBinaryCentered(const So
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int total_objects,
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std::function<void(int)> progress_callback)
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{
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vector<int> undecided;
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std::vector<int> undecided;
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decided_polygons.clear();
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remaining_polygons.clear();
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@ -10040,16 +10039,13 @@ bool optimize_SubglobalConsequentialPolygonNonoverlappingBinaryCentered(const So
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local_values_T[decided_polygons[i]] = dec_values_T[decided_polygons[i]];
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}
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string_map dec_var_names_map;
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string_map dec_var_names_map;
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int object_group_size = MIN((unsigned int)solver_configuration.object_group_size, polygons.size() - curr_polygon);
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undecided.clear();
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int remaining_polygon = 0;
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for (int i = object_group_size - 1; i >= 0; --i)
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undecided.clear();
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for (int i = 0; i < object_group_size; ++i)
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{
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undecided.push_back(curr_polygon + i + remaining_polygon);
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undecided.push_back(curr_polygon + i);
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}
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#ifdef PROFILE
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@ -10201,10 +10197,10 @@ bool optimize_SubglobalConsequentialPolygonNonoverlappingBinaryCentered(const So
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{
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#ifdef DEBUG
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{
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printf("Remaining polygon: %d\n", curr_polygon + remaining_polygon);
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printf("Remaining polygon: %d\n", curr_polygon + object_group_size - 1);
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}
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#endif
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remaining_polygons.push_back(undecided_polygons[curr_polygon + remaining_polygon++]);
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remaining_polygons.push_back(undecided_polygons[curr_polygon + object_group_size - 1]);
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}
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missing.push_back(undecided.back());
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@ -58,6 +58,8 @@ const coord_t SEQ_SVG_SCALE_FACTOR = 50000;
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#define SEQ_Z3_SOLVER_TIMEOUT "8000"
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const int SEQ_GROUND_PRESENCE_TIME = 32;
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const int SEQ_PROGRESS_RANGE = 100;
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const int64_t SEQ_RATIONAL_PRECISION = 1000000;
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const double SEQ_DECIMATION_TOLERANCE = 400000.0;
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@ -1551,9 +1553,13 @@ bool optimize_SubglobalConsequentialPolygonNonoverlappingBinaryCentered(const So
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std::vector<Rational> &dec_values_T,
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const std::vector<Slic3r::Polygon> &polygons,
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const std::vector<Slic3r::Polygon> &unreachable_polygons,
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const std::vector<int> &previous_polygons,
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const std::vector<int> &undecided_polygons,
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std::vector<int> &decided_polygons,
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std::vector<int> &remaining_polygons);
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std::vector<int> &remaining_polygons,
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int objects_done,
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int total_objects,
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std::function<void(int)> progress_callback = [](int progress){});
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bool optimize_SubglobalConsequentialPolygonNonoverlappingBinaryCentered(const SolverConfiguration &solver_configuration,
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std::vector<Rational> &dec_values_X,
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@ -1561,9 +1567,13 @@ bool optimize_SubglobalConsequentialPolygonNonoverlappingBinaryCentered(const So
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std::vector<Rational> &dec_values_T,
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const std::vector<Slic3r::Polygon> &polygons,
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const std::vector<std::vector<Slic3r::Polygon> > &unreachable_polygons,
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const std::vector<int> &previous_polygons,
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const std::vector<int> &undecided_polygons,
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std::vector<int> &decided_polygons,
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std::vector<int> &remaining_polygons);
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std::vector<int> &remaining_polygons,
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int objects_done,
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int total_objects,
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std::function<void(int)> progress_callback = [](int progress){});
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/*----------------------------------------------------------------*/
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