Merge branch 'ms_fix_nearest_corner_seam'

This commit is contained in:
Lukas Matena 2024-06-20 14:53:49 +02:00
commit 7db176ac84
3 changed files with 4 additions and 6 deletions

View File

@ -288,12 +288,8 @@ struct NearestCorner {
perimeter.point_classifications[i] == point_classification &&
perimeter.angle_types[i] != Perimeters::AngleType::smooth) {
const Vec2d &point{perimeter.positions[i]};
if (!corner_candidate) {
corner_candidate = {i, i, point};
continue;
}
const double distance{(prefered_position - point).norm()};
if (distance < min_distance) {
if (!corner_candidate || distance < min_distance) {
corner_candidate = {i, i, point};
min_distance = distance;
}

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@ -5,6 +5,7 @@
#include "../Utils/Http.hpp"
#include "slic3r/GUI/I18N.hpp"
#include <boost/algorithm/string/split.hpp>
#include <boost/log/trivial.hpp>
#include <boost/beast/core/detail/base64.hpp>
#include <curl/curl.h>

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@ -11,6 +11,7 @@
#include <thread>
#include <mutex>
#include <memory>
#include <wx/timer.h>
namespace Slic3r {
namespace GUI {