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CutGizmo: Put the check of groove flaps validity to the has_valid_groove() function to avoid perform a cut with non valid groove
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@ -3427,10 +3427,8 @@ bool GLGizmoCut3D::can_perform_cut() const
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if (! m_invalid_connectors_idxs.empty() || (!m_keep_upper && !m_keep_lower) || m_connectors_editing)
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return false;
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if (CutMode(m_mode) == CutMode::cutTongueAndGroove) {
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const float flaps_width = -2.f * m_groove_depth / tan(m_groove_flaps_angle);
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return flaps_width < m_groove_width && has_valid_groove();
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}
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if (CutMode(m_mode) == CutMode::cutTongueAndGroove)
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return has_valid_groove();
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if (m_part_selection.valid())
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return ! m_part_selection.is_one_object();
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@ -3443,6 +3441,10 @@ bool GLGizmoCut3D::has_valid_groove() const
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if (CutMode(m_mode) != CutMode::cutTongueAndGroove)
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return true;
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const float flaps_width = -2.f * m_groove_depth / tan(m_groove_flaps_angle);
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if (flaps_width > m_groove_width)
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return false;
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const Selection& selection = m_parent.get_selection();
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const auto&list = selection.get_volume_idxs();
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// is more volumes selected?
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