Port of the changes made with a4435d214f3c5ed4111e474666fde5d431ea3501 to OpenGL ES

This commit is contained in:
enricoturri1966 2022-04-07 14:32:02 +02:00
parent b27869dab8
commit a1e4ce628a

View File

@ -2,6 +2,7 @@
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
uniform float offset;
attribute vec3 v_position;
@ -9,6 +10,6 @@ void main()
{
// Add small epsilon to z to solve z-fighting between painted triangles and contour lines.
vec4 clip_position = projection_matrix * view_model_matrix * vec4(v_position, 1.0);
clip_position.z -= 0.00001 * abs(clip_position.w);
clip_position.z -= offset * abs(clip_position.w);
gl_Position = clip_position;
}