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https://git.mirrors.martin98.com/https://github.com/prusa3d/PrusaSlicer.git
synced 2025-08-14 04:55:55 +08:00
Add helical layer change.
Previously the layer change was straight up which caused stringing. To solve this, a helical travel is implemented when changing layers.
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@ -2172,6 +2172,7 @@ LayerResult GCodeGenerator::process_layer(
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+ float_to_string_decimal_point(height) + "\n";
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// update caches
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const coordf_t previous_layer_z{m_last_layer_z};
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m_last_layer_z = static_cast<float>(print_z);
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m_max_layer_z = std::max(m_max_layer_z, m_last_layer_z);
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m_last_height = height;
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@ -2186,7 +2187,7 @@ LayerResult GCodeGenerator::process_layer(
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print.config().before_layer_gcode.value, m_writer.extruder()->id(), &config)
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+ "\n";
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}
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gcode += this->change_layer(print_z); // this will increase m_layer_index
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gcode += this->change_layer(previous_layer_z, print_z); // this will increase m_layer_index
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m_layer = &layer;
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m_object_layer_over_raft = false;
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if (! print.config().layer_gcode.value.empty()) {
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@ -2608,22 +2609,143 @@ std::string GCodeGenerator::preamble()
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return gcode;
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}
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namespace GCode::Impl {
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Polygon generate_regular_polygon(
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const Point& centroid,
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const Point& start_point,
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const unsigned points_count
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) {
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Points points;
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points.reserve(points_count);
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const double part_angle{2*M_PI / points_count};
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for (unsigned i = 0; i < points_count; ++i) {
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const double current_angle{i * part_angle};
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points.emplace_back(scaled(std::cos(current_angle)), scaled(std::sin(current_angle)));
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}
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Polygon regular_polygon{points};
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const Vec2d current_vector{unscaled(regular_polygon.points.front())};
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const Vec2d expected_vector{unscaled(start_point) - unscaled(centroid)};
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const double current_scale = current_vector.norm();
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const double expected_scale = expected_vector.norm();
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regular_polygon.scale(expected_scale / current_scale);
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regular_polygon.rotate(angle(current_vector, expected_vector));
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regular_polygon.translate(centroid);
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return regular_polygon;
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}
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Bed::Bed(const std::vector<Vec2d>& shape, const double padding):
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inner_offset(get_inner_offset(shape, padding)),
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centroid(unscaled(inner_offset.centroid()))
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{}
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bool Bed::contains_within_padding(const Vec2d& point) const {
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return inner_offset.contains(scaled(point));
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}
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Polygon Bed::get_inner_offset(const std::vector<Vec2d>& shape, const double padding) {
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Points shape_scaled;
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shape_scaled.reserve(shape.size());
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using std::begin, std::end, std::back_inserter, std::transform;
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transform(begin(shape), end(shape), back_inserter(shape_scaled), [](const Vec2d& point){
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return scaled(point);
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});
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return shrink({Polygon{shape_scaled}}, scaled(padding)).front();
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}
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}
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std::optional<std::string> GCodeGenerator::get_helical_layer_change_gcode(
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const coordf_t previous_layer_z,
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const coordf_t print_z,
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const std::string& comment
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) {
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if (!this->last_pos_defined()) {
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return std::nullopt;
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}
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const double circle_radius{2};
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const unsigned n_gon_points_count{16};
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const Point n_gon_start_point{this->last_pos()};
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static GCode::Impl::Bed bed{
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this->m_config.bed_shape.values,
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circle_radius
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};
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if (!bed.contains_within_padding(this->point_to_gcode(n_gon_start_point))) {
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return std::nullopt;
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}
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const Point n_gon_centeroid{
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n_gon_start_point
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+ scaled(Vec2d{
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(bed.centroid - unscaled(n_gon_start_point)).normalized()
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* circle_radius
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})
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};
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const Polygon n_gon{GCode::Impl::generate_regular_polygon(
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n_gon_centeroid,
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n_gon_start_point,
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n_gon_points_count
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)};
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const double n_gon_circumference = unscaled(n_gon.length());
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const double z_change{print_z - previous_layer_z};
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Points3 helix{GCode::Impl::generate_elevated_travel(
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n_gon.points,
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{},
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previous_layer_z,
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[&](const double distance){
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return distance / n_gon_circumference * z_change;
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}
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)};
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helix.emplace_back(to_3d(this->last_pos(), scaled(print_z)));
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return this->generate_travel_gcode(helix, comment);
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}
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// called by GCodeGenerator::process_layer()
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std::string GCodeGenerator::change_layer(coordf_t print_z)
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std::string GCodeGenerator::change_layer(coordf_t previous_layer_z, coordf_t print_z)
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{
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std::string gcode;
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if (m_layer_count > 0)
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// Increment a progress bar indicator.
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gcode += m_writer.update_progress(++ m_layer_index, m_layer_count);
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coordf_t z = print_z + m_config.z_offset.value; // in unscaled coordinates
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if (EXTRUDER_CONFIG(retract_layer_change))
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gcode += this->retract_and_wipe();
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{
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std::ostringstream comment;
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comment << "move to next layer (" << m_layer_index << ")";
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gcode += m_writer.travel_to_z(z, comment.str());
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}
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const std::string comment{"move to next layer (" + std::to_string(m_layer_index) + ")"};
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bool helical_layer_change{
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(!this->m_spiral_vase || !this->m_spiral_vase->is_enabled())
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&& print_z > previous_layer_z
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&& EXTRUDER_CONFIG(travel_lift_before_obstacle)
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&& EXTRUDER_CONFIG(travel_slope) > 0 && EXTRUDER_CONFIG(travel_slope) < 90
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};
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const std::optional<std::string> helix_gcode{
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helical_layer_change ?
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this->get_helical_layer_change_gcode(
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m_config.z_offset.value + previous_layer_z,
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m_config.z_offset.value + print_z,
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comment
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) :
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std::nullopt
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};
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gcode += (
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helix_gcode ?
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*helix_gcode :
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m_writer.travel_to_z(m_config.z_offset.value + print_z, comment)
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);
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// forget last wiping path as wiping after raising Z is pointless
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m_wipe.reset_path();
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@ -135,6 +135,39 @@ Points3 generate_elevated_travel(
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const std::function<double(double)>& elevation
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);
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/**
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* Generates a regular polygon - all angles are the same (e.g. typical hexagon).
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*
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* @param centroid Central point.
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* @param start_point The polygon point are ordered. This is the first point.
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* @param points_count Amount of nodes of the polygon (e.g. 6 for haxagon).
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*
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* Distance between centroid and start point sets the scale of the polygon.
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*/
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Polygon generate_regular_polygon(
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const Point& centroid,
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const Point& start_point,
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const unsigned points_count
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);
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class Bed {
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private:
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Polygon inner_offset;
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static Polygon get_inner_offset(const std::vector<Vec2d>& shape, const double padding);
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public:
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/**
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* Bed shape with inner padding.
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*/
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Bed(const std::vector<Vec2d>& shape, const double padding);
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Vec2d centroid;
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/**
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* Returns true if the point is within the bed shape including inner padding.
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*/
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bool contains_within_padding(const Vec2d& point) const;
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};
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}
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class GCodeGenerator {
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@ -302,7 +335,12 @@ private:
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bool last_pos_defined() const { return m_last_pos_defined; }
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void set_extruders(const std::vector<unsigned int> &extruder_ids);
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std::string preamble();
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std::string change_layer(coordf_t print_z);
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std::optional<std::string> get_helical_layer_change_gcode(
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const coordf_t previous_layer_z,
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const coordf_t print_z,
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const std::string& comment
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);
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std::string change_layer(coordf_t previous_layer_z, coordf_t print_z);
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std::string extrude_entity(const ExtrusionEntityReference &entity, const GCode::SmoothPathCache &smooth_path_cache, const std::string_view description, double speed = -1.);
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std::string extrude_loop(const ExtrusionLoop &loop, const GCode::SmoothPathCache &smooth_path_cache, const std::string_view description, double speed = -1.);
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std::string extrude_skirt(const ExtrusionLoop &loop_src, const ExtrusionFlow &extrusion_flow_override,
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@ -27,6 +27,10 @@ public:
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m_enabled = en;
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}
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bool is_enabled() const {
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return m_enabled;
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}
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std::string process_layer(const std::string &gcode);
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private:
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@ -139,3 +139,53 @@ TEST_CASE("Generate elevated travel", "[GCode]") {
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scaled(Vec3f{1, 0, 4.0})
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});
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}
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TEST_CASE("Generate regular polygon", "[GCode]") {
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const unsigned points_count{32};
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const Point centroid{scaled(Vec2d{5, -2})};
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const Polygon result{generate_regular_polygon(centroid, scaled(Vec2d{0, 0}), points_count)};
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const Point oposite_point{centroid * 2};
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REQUIRE(result.size() == 32);
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CHECK(result[16].x() == Approx(oposite_point.x()));
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CHECK(result[16].y() == Approx(oposite_point.y()));
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std::vector<double> angles;
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angles.reserve(points_count);
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for (unsigned index = 0; index < points_count; index++) {
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const unsigned previous_index{index == 0 ? points_count - 1 : index - 1};
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const unsigned next_index{index == points_count - 1 ? 0 : index + 1};
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const Point previous_point = result.points[previous_index];
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const Point current_point = result.points[index];
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const Point next_point = result.points[next_index];
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angles.emplace_back(angle(Vec2crd{previous_point - current_point}, Vec2crd{next_point - current_point}));
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}
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std::vector<double> expected;
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angles.reserve(points_count);
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std::generate_n(std::back_inserter(expected), points_count, [&](){
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return angles.front();
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});
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CHECK_THAT(angles, Catch::Matchers::Approx(expected));
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}
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TEST_CASE("Square bed with padding", "[GCode]") {
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const Bed bed{
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{
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Vec2d{0, 0},
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Vec2d{100, 0},
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Vec2d{100, 100},
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Vec2d{0, 100}
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},
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10.0
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};
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CHECK(bed.centroid.x() == 50);
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CHECK(bed.centroid.y() == 50);
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CHECK(bed.contains_within_padding(Vec2d{10, 10}));
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CHECK_FALSE(bed.contains_within_padding(Vec2d{9, 10}));
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}
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