@Enrico suggest this solution to preven accessing pointer on caster without data

This commit is contained in:
Filip Sykala - NTB T15p 2023-05-02 14:01:34 +02:00
parent 7fa1e39fec
commit ea2b214741

View File

@ -2174,6 +2174,8 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
else
m_selection.volumes_changed(map_glvolume_old_to_new);
// @Enrico suggest this solution to preven accessing pointer on caster without data
m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Volume);
m_gizmos.update_data();
m_gizmos.refresh_on_off_state();
@ -2233,7 +2235,6 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
}
// refresh volume raycasters for picking
m_scene_raycaster.remove_raycasters(SceneRaycaster::EType::Volume);
for (size_t i = 0; i < m_volumes.volumes.size(); ++i) {
const GLVolume* v = m_volumes.volumes[i];
assert(v->mesh_raycaster != nullptr);