- virtual bed shows even when dragging which was already outside
- when loading old-arranged project with more than max number of beds, a virtual bed would still be offered
- loading a project file with multiple beds only showed 2 beds initially
- nonprintable objects are not considered into the bed creation logic
- drag and dropping an object does not change active bed
- shells in preview are now shown correctly when switching between beds
- spacing in x takes into account model size (except during the initial rearrange)
- update volumes outside state after project loading
- highlight of selected bed for default beds
- create new bed when a volume is dragged into it
- limit maximum number of beds
- keep track of which ModelInstances are on which bed
- show list of beds and allow selecting an active one
- move objects from active bed to the first bed when passing Model to Print::apply (and back)
(Fixed missing sinking property in objects list for multipart objects
with a part completely below the printbed):
It was not possible to slice an object with some part completely below
the print bed. The BuildVolume collision check newly supports
a "completely below print bed" return status,
Model evaluates this "completely below print bed status" allowing
objects with some volumes completely below the print bed to print.
circular, convex, concave) and performs efficient collision detection agains these build
volumes. As of now, collision detection is performed against a convex
hull of a concave build volume for efficency.
GCodeProcessor::Result renamed out of GCodeProcessor to GCodeProcessorResult,
so it could be forward declared.
Plater newly exports BuildVolume, not Bed3D. Bed3D is a rendering class,
while BuildVolume is a purely geometric class.
Reduced usage of global wxGetApp, the Bed3D is passed as a parameter
to View3D/Preview/GLCanvas.
Convex hull code was extracted from Geometry.cpp/hpp to Geometry/ConvexHulll.cpp,hpp.
New test inside_convex_polygon().
New efficent point inside polygon test: Decompose convex hull
to bottom / top parts and use the decomposition to detect point inside
a convex polygon in O(log n). decompose_convex_polygon_top_bottom(),
inside_convex_polygon().
New Circle constructing functions: circle_ransac() and circle_taubin_newton().
New polygon_is_convex() test with unit tests.